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//============================================================================= // $Author: Mbaldwin $ // $Date: 11/21/02 1:56a $ // $Revision: 5 $ //============================================================================= //------------------------------------------------------------------------------ // Name: UseReticleMonkey.uc // Author: Mike Baldwin // Date: 10 July 2002 //------------------------------------------------------------------------------ // Description: Used to store various needed UnrealScript functions for the UI. //------------------------------------------------------------------------------ // Notes: //------------------------------------------------------------------------------ // How to use this class: //------------------------------------------------------------------------------ class UseReticleMonkey extends UIHelper; //------------------------------------------------------------------------------ simulated function U2UseManagerPlayer GetPlayerUseManager() { local PlayerController PC; local U2Pawn PCP; local U2UseManagerPlayer Result; PC = GetPlayerOwner(); if( PC? ) PCP = U2Pawn(PC.Pawn); if( PCP? ) Result = U2UseManagerPlayer(PCP.UseManager); return Result; } //------------------------------------------------------------------------------ simulated function U2UseManagerPlayer GetPlayerAltUseManager( int Index ) { local PlayerController PC; local U2Pawn PCP; local U2UseManagerPlayer Result; PC = GetPlayerOwner(); if( PC? ) PCP = U2Pawn(PC.Pawn); if( PCP? && Index < PCP.AlternateUseManagers.Length ) Result = PCP.AlternateUseManagers[Index]; return Result; } //------------------------------------------------------------------------------ simulated function Point MainBracketNW() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerUseManager(); if( U2UMP? ) Result = U2UMP.MainBracketNW(); return Result; } simulated function Point MainBracketNE() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerUseManager(); if( U2UMP? ) Result = U2UMP.MainBracketNE(); return Result; } simulated function Point MainBracketSW() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerUseManager(); if( U2UMP? ) Result = U2UMP.MainBracketSW(); return Result; } simulated function Point MainBracketSE() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerUseManager(); if( U2UMP? ) Result = U2UMP.MainBracketSE(); return Result; } simulated function Point ActorBracketNW() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerUseManager(); if( U2UMP? ) Result = U2UMP.ActorBracketNW(); return Result; } simulated function Point ActorBracketNE() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerUseManager(); if( U2UMP? ) Result = U2UMP.ActorBracketNE(); return Result; } simulated function Point ActorBracketSW() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerUseManager(); if( U2UMP? ) Result = U2UMP.ActorBracketSW(); return Result; } simulated function Point ActorBracketSE() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerUseManager(); if( U2UMP? ) Result = U2UMP.ActorBracketSE(); return Result; } simulated function Point PawnBracketNW() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerUseManager(); if( U2UMP? ) Result = U2UMP.PawnBracketNW(); return Result; } simulated function Point PawnBracketNE() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerUseManager(); if( U2UMP? ) Result = U2UMP.PawnBracketNE(); return Result; } simulated function Point PawnBracketSW() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerUseManager(); if( U2UMP? ) Result = U2UMP.PawnBracketSW(); return Result; } simulated function Point PawnBracketSE() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerUseManager(); if( U2UMP? ) Result = U2UMP.PawnBracketSE(); return Result; } simulated function float LineWidth() { local U2UseManagerPlayer U2UMP; U2UMP = GetPlayerUseManager(); if( U2UMP? ) return U2UMP.LineWidth(); else return 0; } simulated function float LineHeight() { local U2UseManagerPlayer U2UMP; U2UMP = GetPlayerUseManager(); if( U2UMP? ) return U2UMP.LineHeight(); else return 0; } simulated function string ReticleText() { local U2UseManagerPlayer U2UMP; U2UMP = GetPlayerUseManager(); if( U2UMP? ) return U2UMP.GetUseText(); else return ""; } simulated function float GetHealth() { local U2UseManagerPlayer U2UMP; U2UMP = GetPlayerUseManager(); if( U2UMP? ) return U2UMP.GetHealth(); else return 0; } //------------------------------------------------------------------------------ simulated function Point MainBracketNWAlt0() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.MainBracketNW(); return Result; } simulated function Point MainBracketNEAlt0() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.MainBracketNE(); return Result; } simulated function Point MainBracketSWAlt0() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.MainBracketSW(); return Result; } simulated function Point MainBracketSEAlt0() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.MainBracketSE(); return Result; } simulated function Point ActorBracketNWAlt0() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.ActorBracketNW(); return Result; } simulated function Point ActorBracketNEAlt0() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.ActorBracketNE(); return Result; } simulated function Point ActorBracketSWAlt0() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.ActorBracketSW(); return Result; } simulated function Point ActorBracketSEAlt0() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.ActorBracketSE(); return Result; } simulated function Point PawnBracketNWAlt0() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.PawnBracketNW(); return Result; } simulated function Point PawnBracketNEAlt0() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.PawnBracketNE(); return Result; } simulated function Point PawnBracketSWAlt0() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.PawnBracketSW(); return Result; } simulated function Point PawnBracketSEAlt0() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.PawnBracketSE(); return Result; } simulated function float LineWidthAlt0() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.LineWidth(); return Result; } simulated function float LineHeightAlt0() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.LineHeight(); return Result; } simulated function float GetAlphaAlt0() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(0); if( U2UMP? ) Result = U2UMP.GetAlpha(); return Result; } //------------------------------------------------------------------------------ simulated function Point MainBracketNWAlt1() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.MainBracketNW(); return Result; } simulated function Point MainBracketNEAlt1() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.MainBracketNE(); return Result; } simulated function Point MainBracketSWAlt1() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.MainBracketSW(); return Result; } simulated function Point MainBracketSEAlt1() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.MainBracketSE(); return Result; } simulated function Point ActorBracketNWAlt1() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.ActorBracketNW(); return Result; } simulated function Point ActorBracketNEAlt1() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.ActorBracketNE(); return Result; } simulated function Point ActorBracketSWAlt1() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.ActorBracketSW(); return Result; } simulated function Point ActorBracketSEAlt1() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.ActorBracketSE(); return Result; } simulated function Point PawnBracketNWAlt1() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.PawnBracketNW(); return Result; } simulated function Point PawnBracketNEAlt1() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.PawnBracketNE(); return Result; } simulated function Point PawnBracketSWAlt1() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.PawnBracketSW(); return Result; } simulated function Point PawnBracketSEAlt1() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.PawnBracketSE(); return Result; } simulated function float LineWidthAlt1() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.LineWidth(); return Result; } simulated function float LineHeightAlt1() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.LineHeight(); return Result; } simulated function float GetAlphaAlt1() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(1); if( U2UMP? ) Result = U2UMP.GetAlpha(); return Result; } //------------------------------------------------------------------------------ simulated function Point MainBracketNWAlt2() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.MainBracketNW(); return Result; } simulated function Point MainBracketNEAlt2() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.MainBracketNE(); return Result; } simulated function Point MainBracketSWAlt2() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.MainBracketSW(); return Result; } simulated function Point MainBracketSEAlt2() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.MainBracketSE(); return Result; } simulated function Point ActorBracketNWAlt2() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.ActorBracketNW(); return Result; } simulated function Point ActorBracketNEAlt2() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.ActorBracketNE(); return Result; } simulated function Point ActorBracketSWAlt2() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.ActorBracketSW(); return Result; } simulated function Point ActorBracketSEAlt2() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.ActorBracketSE(); return Result; } simulated function Point PawnBracketNWAlt2() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.PawnBracketNW(); return Result; } simulated function Point PawnBracketNEAlt2() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.PawnBracketNE(); return Result; } simulated function Point PawnBracketSWAlt2() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.PawnBracketSW(); return Result; } simulated function Point PawnBracketSEAlt2() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.PawnBracketSE(); return Result; } simulated function float LineWidthAlt2() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.LineWidth(); return Result; } simulated function float LineHeightAlt2() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.LineHeight(); return Result; } simulated function float GetAlphaAlt2() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(2); if( U2UMP? ) Result = U2UMP.GetAlpha(); return Result; } //------------------------------------------------------------------------------ simulated function Point MainBracketNWAlt3() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.MainBracketNW(); return Result; } simulated function Point MainBracketNEAlt3() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.MainBracketNE(); return Result; } simulated function Point MainBracketSWAlt3() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.MainBracketSW(); return Result; } simulated function Point MainBracketSEAlt3() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.MainBracketSE(); return Result; } simulated function Point ActorBracketNWAlt3() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.ActorBracketNW(); return Result; } simulated function Point ActorBracketNEAlt3() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.ActorBracketNE(); return Result; } simulated function Point ActorBracketSWAlt3() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.ActorBracketSW(); return Result; } simulated function Point ActorBracketSEAlt3() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.ActorBracketSE(); return Result; } simulated function Point PawnBracketNWAlt3() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.PawnBracketNW(); return Result; } simulated function Point PawnBracketNEAlt3() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.PawnBracketNE(); return Result; } simulated function Point PawnBracketSWAlt3() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.PawnBracketSW(); return Result; } simulated function Point PawnBracketSEAlt3() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.PawnBracketSE(); return Result; } simulated function float LineWidthAlt3() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.LineWidth(); return Result; } simulated function float LineHeightAlt3() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.LineHeight(); return Result; } simulated function float GetAlphaAlt3() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(3); if( U2UMP? ) Result = U2UMP.GetAlpha(); return Result; } //------------------------------------------------------------------------------ simulated function Point MainBracketNWAlt4() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.MainBracketNW(); return Result; } simulated function Point MainBracketNEAlt4() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.MainBracketNE(); return Result; } simulated function Point MainBracketSWAlt4() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.MainBracketSW(); return Result; } simulated function Point MainBracketSEAlt4() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.MainBracketSE(); return Result; } simulated function Point ActorBracketNWAlt4() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.ActorBracketNW(); return Result; } simulated function Point ActorBracketNEAlt4() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.ActorBracketNE(); return Result; } simulated function Point ActorBracketSWAlt4() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.ActorBracketSW(); return Result; } simulated function Point ActorBracketSEAlt4() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.ActorBracketSE(); return Result; } simulated function Point PawnBracketNWAlt4() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.PawnBracketNW(); return Result; } simulated function Point PawnBracketNEAlt4() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.PawnBracketNE(); return Result; } simulated function Point PawnBracketSWAlt4() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.PawnBracketSW(); return Result; } simulated function Point PawnBracketSEAlt4() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.PawnBracketSE(); return Result; } simulated function float LineWidthAlt4() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.LineWidth(); return Result; } simulated function float LineHeightAlt4() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.LineHeight(); return Result; } simulated function float GetAlphaAlt4() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(4); if( U2UMP? ) Result = U2UMP.GetAlpha(); return Result; } //------------------------------------------------------------------------------ simulated function Point MainBracketNWAlt5() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.MainBracketNW(); return Result; } simulated function Point MainBracketNEAlt5() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.MainBracketNE(); return Result; } simulated function Point MainBracketSWAlt5() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.MainBracketSW(); return Result; } simulated function Point MainBracketSEAlt5() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.MainBracketSE(); return Result; } simulated function Point ActorBracketNWAlt5() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.ActorBracketNW(); return Result; } simulated function Point ActorBracketNEAlt5() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.ActorBracketNE(); return Result; } simulated function Point ActorBracketSWAlt5() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.ActorBracketSW(); return Result; } simulated function Point ActorBracketSEAlt5() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.ActorBracketSE(); return Result; } simulated function Point PawnBracketNWAlt5() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.PawnBracketNW(); return Result; } simulated function Point PawnBracketNEAlt5() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.PawnBracketNE(); return Result; } simulated function Point PawnBracketSWAlt5() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.PawnBracketSW(); return Result; } simulated function Point PawnBracketSEAlt5() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.PawnBracketSE(); return Result; } simulated function float LineWidthAlt5() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.LineWidth(); return Result; } simulated function float LineHeightAlt5() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.LineHeight(); return Result; } simulated function float GetAlphaAlt5() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(5); if( U2UMP? ) Result = U2UMP.GetAlpha(); return Result; } //------------------------------------------------------------------------------ simulated function Point MainBracketNWAlt6() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.MainBracketNW(); return Result; } simulated function Point MainBracketNEAlt6() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.MainBracketNE(); return Result; } simulated function Point MainBracketSWAlt6() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.MainBracketSW(); return Result; } simulated function Point MainBracketSEAlt6() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.MainBracketSE(); return Result; } simulated function Point ActorBracketNWAlt6() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.ActorBracketNW(); return Result; } simulated function Point ActorBracketNEAlt6() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.ActorBracketNE(); return Result; } simulated function Point ActorBracketSWAlt6() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.ActorBracketSW(); return Result; } simulated function Point ActorBracketSEAlt6() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.ActorBracketSE(); return Result; } simulated function Point PawnBracketNWAlt6() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.PawnBracketNW(); return Result; } simulated function Point PawnBracketNEAlt6() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.PawnBracketNE(); return Result; } simulated function Point PawnBracketSWAlt6() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.PawnBracketSW(); return Result; } simulated function Point PawnBracketSEAlt6() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.PawnBracketSE(); return Result; } simulated function float LineWidthAlt6() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.LineWidth(); return Result; } simulated function float LineHeightAlt6() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.LineHeight(); return Result; } simulated function float GetAlphaAlt6() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(6); if( U2UMP? ) Result = U2UMP.GetAlpha(); return Result; } //------------------------------------------------------------------------------ simulated function Point MainBracketNWAlt7() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.MainBracketNW(); return Result; } simulated function Point MainBracketNEAlt7() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.MainBracketNE(); return Result; } simulated function Point MainBracketSWAlt7() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.MainBracketSW(); return Result; } simulated function Point MainBracketSEAlt7() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.MainBracketSE(); return Result; } simulated function Point ActorBracketNWAlt7() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.ActorBracketNW(); return Result; } simulated function Point ActorBracketNEAlt7() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.ActorBracketNE(); return Result; } simulated function Point ActorBracketSWAlt7() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.ActorBracketSW(); return Result; } simulated function Point ActorBracketSEAlt7() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.ActorBracketSE(); return Result; } simulated function Point PawnBracketNWAlt7() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.PawnBracketNW(); return Result; } simulated function Point PawnBracketNEAlt7() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.PawnBracketNE(); return Result; } simulated function Point PawnBracketSWAlt7() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.PawnBracketSW(); return Result; } simulated function Point PawnBracketSEAlt7() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.PawnBracketSE(); return Result; } simulated function float LineWidthAlt7() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.LineWidth(); return Result; } simulated function float LineHeightAlt7() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.LineHeight(); return Result; } simulated function float GetAlphaAlt7() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(7); if( U2UMP? ) Result = U2UMP.GetAlpha(); return Result; } //------------------------------------------------------------------------------ simulated function Point MainBracketNWAlt8() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.MainBracketNW(); return Result; } simulated function Point MainBracketNEAlt8() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.MainBracketNE(); return Result; } simulated function Point MainBracketSWAlt8() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.MainBracketSW(); return Result; } simulated function Point MainBracketSEAlt8() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.MainBracketSE(); return Result; } simulated function Point ActorBracketNWAlt8() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.ActorBracketNW(); return Result; } simulated function Point ActorBracketNEAlt8() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.ActorBracketNE(); return Result; } simulated function Point ActorBracketSWAlt8() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.ActorBracketSW(); return Result; } simulated function Point ActorBracketSEAlt8() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.ActorBracketSE(); return Result; } simulated function Point PawnBracketNWAlt8() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.PawnBracketNW(); return Result; } simulated function Point PawnBracketNEAlt8() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.PawnBracketNE(); return Result; } simulated function Point PawnBracketSWAlt8() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.PawnBracketSW(); return Result; } simulated function Point PawnBracketSEAlt8() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.PawnBracketSE(); return Result; } simulated function float LineWidthAlt8() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.LineWidth(); return Result; } simulated function float LineHeightAlt8() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.LineHeight(); return Result; } simulated function float GetAlphaAlt8() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(8); if( U2UMP? ) Result = U2UMP.GetAlpha(); return Result; } //------------------------------------------------------------------------------ simulated function Point MainBracketNWAlt9() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.MainBracketNW(); return Result; } simulated function Point MainBracketNEAlt9() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.MainBracketNE(); return Result; } simulated function Point MainBracketSWAlt9() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.MainBracketSW(); return Result; } simulated function Point MainBracketSEAlt9() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.MainBracketSE(); return Result; } simulated function Point ActorBracketNWAlt9() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.ActorBracketNW(); return Result; } simulated function Point ActorBracketNEAlt9() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.ActorBracketNE(); return Result; } simulated function Point ActorBracketSWAlt9() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.ActorBracketSW(); return Result; } simulated function Point ActorBracketSEAlt9() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.ActorBracketSE(); return Result; } simulated function Point PawnBracketNWAlt9() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.PawnBracketNW(); return Result; } simulated function Point PawnBracketNEAlt9() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.PawnBracketNE(); return Result; } simulated function Point PawnBracketSWAlt9() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.PawnBracketSW(); return Result; } simulated function Point PawnBracketSEAlt9() { local U2UseManagerPlayer U2UMP; local Point Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.PawnBracketSE(); return Result; } simulated function float LineWidthAlt9() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.LineWidth(); return Result; } simulated function float LineHeightAlt9() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.LineHeight(); return Result; } simulated function float GetAlphaAlt9() { local U2UseManagerPlayer U2UMP; local float Result; U2UMP = GetPlayerAltUseManager(9); if( U2UMP? ) Result = U2UMP.GetAlpha(); return Result; } //------------------------------------------------------------------------------ defaultproperties { } |
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