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U2.UseReticleMonkey


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//=============================================================================
// $Author: Mbaldwin $
// $Date: 11/21/02 1:56a $
// $Revision: 5 $
//=============================================================================

//------------------------------------------------------------------------------
// Name:	UseReticleMonkey.uc
// Author:	Mike Baldwin
// Date:	10 July 2002
//------------------------------------------------------------------------------
// Description:	Used to store various needed UnrealScript functions for the UI.
//------------------------------------------------------------------------------
// Notes:
//------------------------------------------------------------------------------
// How to use this class:
//------------------------------------------------------------------------------

class UseReticleMonkey extends UIHelper;

//------------------------------------------------------------------------------

simulated function U2UseManagerPlayer GetPlayerUseManager()
{
	local PlayerController PC;
	local U2Pawn PCP;
	local U2UseManagerPlayer Result;

	PC = GetPlayerOwner();
	if( PC? ) PCP = U2Pawn(PC.Pawn);
	if( PCP? ) Result = U2UseManagerPlayer(PCP.UseManager);
	return Result;
}

//------------------------------------------------------------------------------

simulated function U2UseManagerPlayer GetPlayerAltUseManager( int Index )
{
	local PlayerController PC;
	local U2Pawn PCP;
	local U2UseManagerPlayer Result;

	PC = GetPlayerOwner();
	if( PC? ) PCP = U2Pawn(PC.Pawn);
	if( PCP? && Index < PCP.AlternateUseManagers.Length )
		Result = PCP.AlternateUseManagers[Index];
	return Result;
}

//------------------------------------------------------------------------------

simulated function Point MainBracketNW()  { local U2UseManagerPlayer U2UMP;		local Point Result;		U2UMP = GetPlayerUseManager();	if( U2UMP? ) Result = U2UMP.MainBracketNW();	return Result; }
simulated function Point MainBracketNE()  { local U2UseManagerPlayer U2UMP;		local Point Result;		U2UMP = GetPlayerUseManager();	if( U2UMP? ) Result = U2UMP.MainBracketNE();	return Result; }
simulated function Point MainBracketSW()  { local U2UseManagerPlayer U2UMP;		local Point Result;		U2UMP = GetPlayerUseManager();	if( U2UMP? ) Result = U2UMP.MainBracketSW();	return Result; }
simulated function Point MainBracketSE()  { local U2UseManagerPlayer U2UMP;		local Point Result;		U2UMP = GetPlayerUseManager();	if( U2UMP? ) Result = U2UMP.MainBracketSE();	return Result; }

simulated function Point ActorBracketNW() { local U2UseManagerPlayer U2UMP;		local Point Result;		U2UMP = GetPlayerUseManager();	if( U2UMP? ) Result = U2UMP.ActorBracketNW();	return Result; }
simulated function Point ActorBracketNE() {	local U2UseManagerPlayer U2UMP;		local Point Result;		U2UMP = GetPlayerUseManager();	if( U2UMP? ) Result = U2UMP.ActorBracketNE();	return Result; }
simulated function Point ActorBracketSW() { local U2UseManagerPlayer U2UMP;		local Point Result;		U2UMP = GetPlayerUseManager();	if( U2UMP? ) Result = U2UMP.ActorBracketSW();	return Result; }
simulated function Point ActorBracketSE() {	local U2UseManagerPlayer U2UMP;		local Point Result;		U2UMP = GetPlayerUseManager();	if( U2UMP? ) Result = U2UMP.ActorBracketSE();	return Result; }

simulated function Point PawnBracketNW()  { local U2UseManagerPlayer U2UMP;		local Point Result;		U2UMP = GetPlayerUseManager();	if( U2UMP? ) Result = U2UMP.PawnBracketNW();	return Result; }
simulated function Point PawnBracketNE()  { local U2UseManagerPlayer U2UMP;		local Point Result;		U2UMP = GetPlayerUseManager();	if( U2UMP? ) Result = U2UMP.PawnBracketNE();	return Result; }
simulated function Point PawnBracketSW()  { local U2UseManagerPlayer U2UMP;		local Point Result;		U2UMP = GetPlayerUseManager();	if( U2UMP? ) Result = U2UMP.PawnBracketSW();	return Result; }
simulated function Point PawnBracketSE()  { local U2UseManagerPlayer U2UMP;		local Point Result;		U2UMP = GetPlayerUseManager();	if( U2UMP? ) Result = U2UMP.PawnBracketSE();	return Result; }

simulated function float  LineWidth()   { local U2UseManagerPlayer U2UMP; U2UMP = GetPlayerUseManager(); if( U2UMP? ) return U2UMP.LineWidth();  else return 0;  }
simulated function float  LineHeight()  { local U2UseManagerPlayer U2UMP; U2UMP = GetPlayerUseManager(); if( U2UMP? ) return U2UMP.LineHeight(); else return 0;  }
simulated function string ReticleText() { local U2UseManagerPlayer U2UMP; U2UMP = GetPlayerUseManager(); if( U2UMP? ) return U2UMP.GetUseText(); else return ""; }
simulated function float  GetHealth()	{ local U2UseManagerPlayer U2UMP; U2UMP = GetPlayerUseManager(); if( U2UMP? ) return U2UMP.GetHealth();  else return 0;  }

//------------------------------------------------------------------------------

simulated function Point MainBracketNWAlt0()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.MainBracketNW();	return Result; }
simulated function Point MainBracketNEAlt0()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.MainBracketNE();	return Result; }
simulated function Point MainBracketSWAlt0()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.MainBracketSW();	return Result; }
simulated function Point MainBracketSEAlt0()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.MainBracketSE();	return Result; }
simulated function Point ActorBracketNWAlt0()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.ActorBracketNW();	return Result; }
simulated function Point ActorBracketNEAlt0()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.ActorBracketNE();	return Result; }
simulated function Point ActorBracketSWAlt0()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.ActorBracketSW();	return Result; }
simulated function Point ActorBracketSEAlt0()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.ActorBracketSE();	return Result; }
simulated function Point PawnBracketNWAlt0()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.PawnBracketNW();	return Result; }
simulated function Point PawnBracketNEAlt0()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.PawnBracketNE();	return Result; }
simulated function Point PawnBracketSWAlt0()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.PawnBracketSW();	return Result; }
simulated function Point PawnBracketSEAlt0()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.PawnBracketSE();	return Result; }
simulated function float LineWidthAlt0()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.LineWidth();		return Result; }
simulated function float LineHeightAlt0()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.LineHeight();		return Result; }
simulated function float GetAlphaAlt0()			{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(0);	if( U2UMP? ) Result = U2UMP.GetAlpha();			return Result; }

//------------------------------------------------------------------------------

simulated function Point MainBracketNWAlt1()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.MainBracketNW();	return Result; }
simulated function Point MainBracketNEAlt1()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.MainBracketNE();	return Result; }
simulated function Point MainBracketSWAlt1()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.MainBracketSW();	return Result; }
simulated function Point MainBracketSEAlt1()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.MainBracketSE();	return Result; }
simulated function Point ActorBracketNWAlt1()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.ActorBracketNW();	return Result; }
simulated function Point ActorBracketNEAlt1()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.ActorBracketNE();	return Result; }
simulated function Point ActorBracketSWAlt1()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.ActorBracketSW();	return Result; }
simulated function Point ActorBracketSEAlt1()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.ActorBracketSE();	return Result; }
simulated function Point PawnBracketNWAlt1()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.PawnBracketNW();	return Result; }
simulated function Point PawnBracketNEAlt1()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.PawnBracketNE();	return Result; }
simulated function Point PawnBracketSWAlt1()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.PawnBracketSW();	return Result; }
simulated function Point PawnBracketSEAlt1()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.PawnBracketSE();	return Result; }
simulated function float LineWidthAlt1()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.LineWidth();		return Result; }
simulated function float LineHeightAlt1()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.LineHeight();		return Result; }
simulated function float GetAlphaAlt1()			{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(1);	if( U2UMP? ) Result = U2UMP.GetAlpha();			return Result; }

//------------------------------------------------------------------------------

simulated function Point MainBracketNWAlt2()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.MainBracketNW();	return Result; }
simulated function Point MainBracketNEAlt2()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.MainBracketNE();	return Result; }
simulated function Point MainBracketSWAlt2()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.MainBracketSW();	return Result; }
simulated function Point MainBracketSEAlt2()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.MainBracketSE();	return Result; }
simulated function Point ActorBracketNWAlt2()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.ActorBracketNW();	return Result; }
simulated function Point ActorBracketNEAlt2()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.ActorBracketNE();	return Result; }
simulated function Point ActorBracketSWAlt2()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.ActorBracketSW();	return Result; }
simulated function Point ActorBracketSEAlt2()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.ActorBracketSE();	return Result; }
simulated function Point PawnBracketNWAlt2()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.PawnBracketNW();	return Result; }
simulated function Point PawnBracketNEAlt2()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.PawnBracketNE();	return Result; }
simulated function Point PawnBracketSWAlt2()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.PawnBracketSW();	return Result; }
simulated function Point PawnBracketSEAlt2()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.PawnBracketSE();	return Result; }
simulated function float LineWidthAlt2()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.LineWidth(); 		return Result; }
simulated function float LineHeightAlt2()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.LineHeight(); 		return Result; }
simulated function float GetAlphaAlt2()			{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(2);	if( U2UMP? ) Result = U2UMP.GetAlpha();			return Result; }

//------------------------------------------------------------------------------

simulated function Point MainBracketNWAlt3()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.MainBracketNW();	return Result; }
simulated function Point MainBracketNEAlt3()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.MainBracketNE();	return Result; }
simulated function Point MainBracketSWAlt3()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.MainBracketSW();	return Result; }
simulated function Point MainBracketSEAlt3()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.MainBracketSE();	return Result; }
simulated function Point ActorBracketNWAlt3()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.ActorBracketNW();	return Result; }
simulated function Point ActorBracketNEAlt3()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.ActorBracketNE();	return Result; }
simulated function Point ActorBracketSWAlt3()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.ActorBracketSW();	return Result; }
simulated function Point ActorBracketSEAlt3()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.ActorBracketSE();	return Result; }
simulated function Point PawnBracketNWAlt3()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.PawnBracketNW();	return Result; }
simulated function Point PawnBracketNEAlt3()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.PawnBracketNE();	return Result; }
simulated function Point PawnBracketSWAlt3()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.PawnBracketSW();	return Result; }
simulated function Point PawnBracketSEAlt3()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.PawnBracketSE();	return Result; }
simulated function float LineWidthAlt3()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.LineWidth(); 		return Result; }
simulated function float LineHeightAlt3()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.LineHeight(); 		return Result; }
simulated function float GetAlphaAlt3()			{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(3);	if( U2UMP? ) Result = U2UMP.GetAlpha();			return Result; }

//------------------------------------------------------------------------------

simulated function Point MainBracketNWAlt4()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.MainBracketNW();	return Result; }
simulated function Point MainBracketNEAlt4()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.MainBracketNE();	return Result; }
simulated function Point MainBracketSWAlt4()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.MainBracketSW();	return Result; }
simulated function Point MainBracketSEAlt4()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.MainBracketSE();	return Result; }
simulated function Point ActorBracketNWAlt4()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.ActorBracketNW();	return Result; }
simulated function Point ActorBracketNEAlt4()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.ActorBracketNE();	return Result; }
simulated function Point ActorBracketSWAlt4()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.ActorBracketSW();	return Result; }
simulated function Point ActorBracketSEAlt4()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.ActorBracketSE();	return Result; }
simulated function Point PawnBracketNWAlt4()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.PawnBracketNW();	return Result; }
simulated function Point PawnBracketNEAlt4()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.PawnBracketNE();	return Result; }
simulated function Point PawnBracketSWAlt4()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.PawnBracketSW();	return Result; }
simulated function Point PawnBracketSEAlt4()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.PawnBracketSE();	return Result; }
simulated function float LineWidthAlt4()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.LineWidth();  		return Result; }
simulated function float LineHeightAlt4()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.LineHeight(); 		return Result; }
simulated function float GetAlphaAlt4()			{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(4);	if( U2UMP? ) Result = U2UMP.GetAlpha();			return Result; }

//------------------------------------------------------------------------------

simulated function Point MainBracketNWAlt5()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.MainBracketNW();	return Result; }
simulated function Point MainBracketNEAlt5()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.MainBracketNE();	return Result; }
simulated function Point MainBracketSWAlt5()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.MainBracketSW();	return Result; }
simulated function Point MainBracketSEAlt5()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.MainBracketSE();	return Result; }
simulated function Point ActorBracketNWAlt5()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.ActorBracketNW();	return Result; }
simulated function Point ActorBracketNEAlt5()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.ActorBracketNE();	return Result; }
simulated function Point ActorBracketSWAlt5()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.ActorBracketSW();	return Result; }
simulated function Point ActorBracketSEAlt5()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.ActorBracketSE();	return Result; }
simulated function Point PawnBracketNWAlt5()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.PawnBracketNW();	return Result; }
simulated function Point PawnBracketNEAlt5()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.PawnBracketNE();	return Result; }
simulated function Point PawnBracketSWAlt5()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.PawnBracketSW();	return Result; }
simulated function Point PawnBracketSEAlt5()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.PawnBracketSE();	return Result; }
simulated function float LineWidthAlt5()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.LineWidth(); 		return Result; }
simulated function float LineHeightAlt5()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.LineHeight(); 		return Result; }
simulated function float GetAlphaAlt5()			{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(5);	if( U2UMP? ) Result = U2UMP.GetAlpha();			return Result; }

//------------------------------------------------------------------------------

simulated function Point MainBracketNWAlt6()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.MainBracketNW();	return Result; }
simulated function Point MainBracketNEAlt6()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.MainBracketNE();	return Result; }
simulated function Point MainBracketSWAlt6()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.MainBracketSW();	return Result; }
simulated function Point MainBracketSEAlt6()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.MainBracketSE();	return Result; }
simulated function Point ActorBracketNWAlt6()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.ActorBracketNW();	return Result; }
simulated function Point ActorBracketNEAlt6()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.ActorBracketNE();	return Result; }
simulated function Point ActorBracketSWAlt6()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.ActorBracketSW();	return Result; }
simulated function Point ActorBracketSEAlt6()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.ActorBracketSE();	return Result; }
simulated function Point PawnBracketNWAlt6()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.PawnBracketNW();	return Result; }
simulated function Point PawnBracketNEAlt6()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.PawnBracketNE();	return Result; }
simulated function Point PawnBracketSWAlt6()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.PawnBracketSW();	return Result; }
simulated function Point PawnBracketSEAlt6()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.PawnBracketSE();	return Result; }
simulated function float LineWidthAlt6()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.LineWidth(); 		return Result; }
simulated function float LineHeightAlt6()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.LineHeight(); 		return Result; }
simulated function float GetAlphaAlt6()			{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(6);	if( U2UMP? ) Result = U2UMP.GetAlpha();			return Result; }

//------------------------------------------------------------------------------

simulated function Point MainBracketNWAlt7()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.MainBracketNW();	return Result; }
simulated function Point MainBracketNEAlt7()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.MainBracketNE();	return Result; }
simulated function Point MainBracketSWAlt7()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.MainBracketSW();	return Result; }
simulated function Point MainBracketSEAlt7()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.MainBracketSE();	return Result; }
simulated function Point ActorBracketNWAlt7()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.ActorBracketNW();	return Result; }
simulated function Point ActorBracketNEAlt7()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.ActorBracketNE();	return Result; }
simulated function Point ActorBracketSWAlt7()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.ActorBracketSW();	return Result; }
simulated function Point ActorBracketSEAlt7()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.ActorBracketSE();	return Result; }
simulated function Point PawnBracketNWAlt7()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.PawnBracketNW();	return Result; }
simulated function Point PawnBracketNEAlt7()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.PawnBracketNE();	return Result; }
simulated function Point PawnBracketSWAlt7()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.PawnBracketSW();	return Result; }
simulated function Point PawnBracketSEAlt7()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.PawnBracketSE();	return Result; }
simulated function float LineWidthAlt7()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.LineWidth(); 		return Result; }
simulated function float LineHeightAlt7()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.LineHeight(); 		return Result; }
simulated function float GetAlphaAlt7()			{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(7);	if( U2UMP? ) Result = U2UMP.GetAlpha();			return Result; }

//------------------------------------------------------------------------------

simulated function Point MainBracketNWAlt8()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.MainBracketNW();	return Result; }
simulated function Point MainBracketNEAlt8()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.MainBracketNE();	return Result; }
simulated function Point MainBracketSWAlt8()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.MainBracketSW();	return Result; }
simulated function Point MainBracketSEAlt8()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.MainBracketSE();	return Result; }
simulated function Point ActorBracketNWAlt8()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.ActorBracketNW();	return Result; }
simulated function Point ActorBracketNEAlt8()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.ActorBracketNE();	return Result; }
simulated function Point ActorBracketSWAlt8()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.ActorBracketSW();	return Result; }
simulated function Point ActorBracketSEAlt8()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.ActorBracketSE();	return Result; }
simulated function Point PawnBracketNWAlt8()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.PawnBracketNW();	return Result; }
simulated function Point PawnBracketNEAlt8()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.PawnBracketNE();	return Result; }
simulated function Point PawnBracketSWAlt8()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.PawnBracketSW();	return Result; }
simulated function Point PawnBracketSEAlt8()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.PawnBracketSE();	return Result; }
simulated function float LineWidthAlt8()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.LineWidth(); 		return Result; }
simulated function float LineHeightAlt8()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.LineHeight(); 		return Result; }
simulated function float GetAlphaAlt8()			{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(8);	if( U2UMP? ) Result = U2UMP.GetAlpha();			return Result; }

//------------------------------------------------------------------------------

simulated function Point MainBracketNWAlt9()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.MainBracketNW();	return Result; }
simulated function Point MainBracketNEAlt9()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.MainBracketNE();	return Result; }
simulated function Point MainBracketSWAlt9()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.MainBracketSW();	return Result; }
simulated function Point MainBracketSEAlt9()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.MainBracketSE();	return Result; }
simulated function Point ActorBracketNWAlt9()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.ActorBracketNW();	return Result; }
simulated function Point ActorBracketNEAlt9()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.ActorBracketNE();	return Result; }
simulated function Point ActorBracketSWAlt9()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.ActorBracketSW();	return Result; }
simulated function Point ActorBracketSEAlt9()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.ActorBracketSE();	return Result; }
simulated function Point PawnBracketNWAlt9()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.PawnBracketNW();	return Result; }
simulated function Point PawnBracketNEAlt9()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.PawnBracketNE();	return Result; }
simulated function Point PawnBracketSWAlt9()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.PawnBracketSW();	return Result; }
simulated function Point PawnBracketSEAlt9()	{ local U2UseManagerPlayer U2UMP;	local Point Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.PawnBracketSE();	return Result; }
simulated function float LineWidthAlt9()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.LineWidth(); 		return Result; }
simulated function float LineHeightAlt9()		{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.LineHeight(); 		return Result; }
simulated function float GetAlphaAlt9()			{ local U2UseManagerPlayer U2UMP;	local float Result;		U2UMP = GetPlayerAltUseManager(9);	if( U2UMP? ) Result = U2UMP.GetAlpha();			return Result; }

//------------------------------------------------------------------------------

defaultproperties
{
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:43.658 - Created with UnCodeX