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//============================================================================= // Ambushpoint. //============================================================================= class AmbushPoint extends NavigationPoint notplaceable; // mdf-tbd: make placeable var vector LookDir; //direction to look while ambushing //at start, ambushing creatures will pick either their current location, or the location of //some ambushpoint belonging to their team var byte survivecount; //used when picking ambushpoint var() float SightRadius; // How far bot at this point should look for enemies var() bool bSniping; // bots should snipe from this position event PreBeginPlay() { Super.PreBeginPlay(); LookDir = 2000 * vector(Rotation); } defaultproperties { SightRadius=5000.000000 SoundVolume=128 bDirectional=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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