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U2AI.AmbushPoint


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//=============================================================================
// Ambushpoint.
//=============================================================================
class AmbushPoint extends NavigationPoint
	notplaceable; // mdf-tbd: make placeable

var vector LookDir; //direction to look while ambushing
//at start, ambushing creatures will pick either their current location, or the location of
//some ambushpoint belonging to their team
var byte survivecount; //used when picking ambushpoint 
var() float SightRadius; // How far bot at this point should look for enemies
var() bool	bSniping;	// bots should snipe from this position

event PreBeginPlay()
{
	Super.PreBeginPlay();
	LookDir = 2000 * vector(Rotation);
}

defaultproperties
{
	SightRadius=5000.000000
	SoundVolume=128
	bDirectional=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:37.091 - Created with UnCodeX