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//============================================================================= // HoldSpot. //============================================================================= class HoldSpot extends Keypoint notplaceable; #exec Texture Import File=Textures\S_HoldSpot.bmp Mips=Off Masked=1 var Pawn Holder; defaultproperties { bStatic=false Texture=Texture'U2AI.S_HoldSpot' DrawScale=2.000000 AmbientGlow=40 bCollideWhenPlacing=true CollisionHeight=50.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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