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//============================================================================= // ProjectileSkaarjHeavy.uc // $Author: Mfox $ // $Date: 12/10/02 12:58p $ // $Revision: 7 $ //============================================================================= class ProjectileSkaarjHeavy extends ProjectileSkaarjBase; //----------------------------------------------------------------------------- defaultproperties { FireParticleSalamander=ParticleSalamander'skaarj_fx.ParticleSalamander2' ExplodeParticleGenerator=ParticleSalamander'skaarj_fx.ParticleSalamander6' FireSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyFire' ExplosionSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyExplode' ShakeRadius=512.000000 ShakeMagnitude=30.000000 ShakeDuration=0.800000 speed=2500.000000 MaxSpeed=2500.000000 Damage=100.000000 DamageRadius=256.000000 MomentumTransfer=60000.000000 LifeSpan=6.000000 AmbientSound=Sound'U2WeaponsA.SkaarjGlove.SG_HeavyAmbient' TransientSoundRadius=200.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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