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//============================================================================= // U2Spore. //============================================================================= class ProtoBlob extends U2PawnBase; var() name AnimationName; var() float AnimRate; var() rotator MinAmbientRotationRate, MaxAmbientRotationRate; //----------------------------------------------------------------------------- event PreBeginPlay() { local rotator NewRotation; Super.PreBeginPlay(); // randomize rotation NewRotation.Pitch = RandRange( 0, 65535 ); NewRotation.Yaw = RandRange( 0, 65535 ); NewRotation.Roll = RandRange( 0, 65535 ); SetRotation( NewRotation ); //!!mdf-tbi: support setting up rotation in a random plane for more realism // randomize rotation rate if( MaxAmbientRotationRate.Pitch > 0 ) AmbientRotationRate.Pitch = RandRange( MinAmbientRotationRate.Pitch, MaxAmbientRotationRate.Pitch ); if( MaxAmbientRotationRate.Yaw > 0 ) AmbientRotationRate.Yaw = RandRange( MinAmbientRotationRate.Yaw, MaxAmbientRotationRate.Yaw ); if( MaxAmbientRotationRate.Roll > 0 ) AmbientRotationRate.Roll = RandRange( MinAmbientRotationRate.Roll, MaxAmbientRotationRate.Roll ); } //----------------------------------------------------------------------------- function Trigger( Actor Other, Pawn EventInstigator, optional name EventName ) { PlayAnim( AnimationName, AnimRate ); } //----------------------------------------------------------------------------- defaultproperties { AnimationName='Ripple' AnimRate=1.000000 AlertOthersRadius=0.000000 bLookForAlertFriends=false bWanderCanTeleportIfStuck=false bWanderLookAtDestination=false WanderAvoidPawnDiffDistance=-30.000000 WanderPauseOdds=0.250000 WanderSpeedMin=0.100000 WanderSpeedMax=0.100000 WanderSpreadAngle=120.000000 AnimationControllerClass=None bCanPanic=false bOverridesDamageEffect=true bCanFly=true bAmbientCreature=false SightRadius=0.000000 MaxStepHeight=0.000000 WaterSpeed=150.000000 AirSpeed=250.000000 BaseEyeHeight=0.000000 UnderWaterTime=-1.000000 TeamNumber=67 bActorShadows=false Tag='ProtoBlob' Mesh=LegendMesh'GlmDecorationsG.FX_protoblob' DrawScale=0.500000 PrePivot=(Z=2.000000) SoundRadius=300.000000 TransientSoundRadius=300.000000 CollisionRadius=16.000000 CollisionHeight=16.000000 bNoStaticMeshCollide=true Mass=5.000000 Buoyancy=5.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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