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U2Pawns.U2TargetDrone


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//=============================================================================
// U2TargetDrone.uc
//=============================================================================

class U2TargetDrone extends U2PawnBase;

#exec OBJ LOAD File=..\Textures\343T.utx
#exec OBJ LOAD File=..\StaticMeshes\343M.usx
#exec OBJ LOAD File=..\Sounds\U2TargetDrone.uax

defaultproperties
{
	VoicePackage="U2TargetDrone"
	MovementPhysics=PHYS_Flying
	bCanFly=true
	Health=1000
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'343M.Creatures.TargetDrone'
	bActorShadows=false
	AmbientSound=Sound'U2TargetDrone.Fly'
	CollisionRadius=30.000000
	CollisionHeight=20.000000
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:43.502 - Created with UnCodeX