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//============================================================================= // U2TargetDrone.uc //============================================================================= class U2TargetDrone extends U2PawnBase; #exec OBJ LOAD File=..\Textures\343T.utx #exec OBJ LOAD File=..\StaticMeshes\343M.usx #exec OBJ LOAD File=..\Sounds\U2TargetDrone.uax defaultproperties { VoicePackage="U2TargetDrone" MovementPhysics=PHYS_Flying bCanFly=true Health=1000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'343M.Creatures.TargetDrone' bActorShadows=false AmbientSound=Sound'U2TargetDrone.Fly' CollisionRadius=30.000000 CollisionHeight=20.000000 bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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