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//============================================================================= // ammoAssaultRifle.uc -- ammo for the Assault Rifle // $Author: Sbrown $ // $Date: 9/30/02 19:29 $ // $Revision: 7 $ //============================================================================= class ammoAssaultRifle extends U2AmmoPickup; #exec OBJ LOAD File=..\Textures\343T.utx #exec OBJ LOAD File=..\StaticMeshes\343M.usx defaultproperties { AmmoAmount=75 MaxDesireability=0.240000 InventoryType=Class'U2Weapons.ammoInvAssaultRifle' PickupMessage="You picked up an Assault Rifle clip." PickupSound=Sound'U2WeaponsA.AssaultRifle.AR_PickupAmmo' StaticMesh=StaticMesh'343M.Pickups.ammo_AR' CollisionRadius=11.000000 CollisionHeight=9.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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