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U2Weapons.ammoAssaultRifle


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//=============================================================================
// ammoAssaultRifle.uc -- ammo for the Assault Rifle
// $Author: Sbrown $
// $Date: 9/30/02 19:29 $
// $Revision: 7 $
//=============================================================================
class ammoAssaultRifle extends U2AmmoPickup;

#exec OBJ LOAD File=..\Textures\343T.utx
#exec OBJ LOAD File=..\StaticMeshes\343M.usx

defaultproperties
{
	AmmoAmount=75
	MaxDesireability=0.240000
	InventoryType=Class'U2Weapons.ammoInvAssaultRifle'
	PickupMessage="You picked up an Assault Rifle clip."
	PickupSound=Sound'U2WeaponsA.AssaultRifle.AR_PickupAmmo'
	StaticMesh=StaticMesh'343M.Pickups.ammo_AR'
	CollisionRadius=11.000000
	CollisionHeight=9.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:37.098 - Created with UnCodeX