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//============================================================================= // impactAssaultRifle.uc // $Author: Sbrown $ // $Date: 8/17/02 19:18 $ // $Revision: 14 $ //============================================================================= class impactAssaultRifle extends ImpactHandler; #exec OBJ LOAD File=..\System\ParticleRes\ImpactFX.u #exec OBJ LOAD File=..\System\ParticleRes\Impact_Metal_AR.u #exec OBJ LOAD File=..\System\ParticleRes\Impact_Plastic_AR.u #exec OBJ LOAD File=..\System\ParticleRes\Impact_Metal_P.u #exec OBJ LOAD File=Assets\BulletDecals\ImpactT.utx PACKAGE=U2Weapons defaultproperties { MaterialSounds(0)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01') MaterialSounds(1)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal01') MaterialSounds(2)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal09') MaterialSounds(3)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal04',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal13') MaterialSounds(4)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicMetal01') MaterialSounds(5)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicMetal09') MaterialSounds(7)=(TextureType=TT_MetalHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal13') MaterialSounds(8)=(TextureType=TT_MetalHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal14') MaterialSounds(9)=(TextureType=TT_MetalHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicMetal13') MaterialSounds(11)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01') MaterialSounds(12)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02') MaterialSounds(13)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03') MaterialSounds(14)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04') MaterialSounds(15)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01') MaterialSounds(16)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02') MaterialSounds(17)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03') MaterialSounds(18)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04') MaterialSounds(19)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone01') MaterialSounds(20)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone02') MaterialSounds(21)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone03') MaterialSounds(22)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone04') MaterialSounds(23)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone01') MaterialSounds(24)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone02') MaterialSounds(25)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone03') MaterialSounds(26)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone04') MaterialSounds(27)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01') MaterialSounds(28)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02') MaterialSounds(29)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03') MaterialSounds(30)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04') MaterialSounds(31)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01') MaterialSounds(32)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02') MaterialSounds(33)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03') MaterialSounds(34)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04') MaterialSounds(35)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01') MaterialSounds(36)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02') MaterialSounds(37)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03') MaterialSounds(38)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04') MaterialSounds(39)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01') MaterialSounds(40)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02') MaterialSounds(41)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03') MaterialSounds(42)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04') MaterialSounds(43)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01') MaterialSounds(44)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02') MaterialSounds(45)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03') MaterialSounds(46)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04') MaterialSounds(47)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01') MaterialSounds(48)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02') MaterialSounds(49)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03') MaterialSounds(50)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04') MaterialSounds(51)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01') MaterialSounds(52)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02') MaterialSounds(53)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03') MaterialSounds(54)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04') MaterialSounds(55)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01') MaterialSounds(56)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02') MaterialSounds(57)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03') MaterialSounds(58)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04') MaterialSounds(59)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01') MaterialSounds(60)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02') MaterialSounds(61)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03') MaterialSounds(62)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04') MaterialSounds(63)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01') MaterialSounds(64)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02') MaterialSounds(65)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03') MaterialSounds(66)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04') MaterialSounds(67)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone01') MaterialSounds(68)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone02') MaterialSounds(69)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone03') MaterialSounds(70)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone04') MaterialSounds(71)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone01') MaterialSounds(72)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone02') MaterialSounds(73)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone03') MaterialSounds(74)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone04') MaterialSounds(75)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood01') MaterialSounds(76)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood02') MaterialSounds(77)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood03') MaterialSounds(78)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood04') MaterialSounds(79)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood01') MaterialSounds(80)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood02') MaterialSounds(81)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood03') MaterialSounds(82)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood04') MaterialSounds(83)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood01') MaterialSounds(84)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood02') MaterialSounds(85)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood03') MaterialSounds(86)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood04') MaterialSounds(87)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood01') MaterialSounds(88)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood02') MaterialSounds(89)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood03') MaterialSounds(90)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood04') MaterialSounds(91)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood01') MaterialSounds(92)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood02') MaterialSounds(93)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood03') MaterialSounds(94)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood04') MaterialSounds(95)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood01') MaterialSounds(96)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood02') MaterialSounds(97)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood03') MaterialSounds(98)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood04') MaterialSounds(99)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit01') MaterialSounds(100)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit02') MaterialSounds(101)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit03') MaterialSounds(102)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit04') MaterialEffects(0)=(DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire01',DecalScale=0.200000) MaterialEffects(1)=(TextureType=TT_Skin) MaterialEffects(2)=(TextureType=TT_Dirt,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0') MaterialEffects(3)=(TextureType=TT_Grass,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0') MaterialEffects(4)=(TextureType=TT_Gravel,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0') MaterialEffects(5)=(TextureType=TT_Leaves,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0') MaterialEffects(6)=(TextureType=TT_Mud,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0') MaterialEffects(7)=(TextureType=TT_Soil,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0') MaterialEffects(8)=(TextureType=TT_Sticks,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0') MaterialEffects(9)=(TextureType=TT_Stone,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0') MaterialEffects(10)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire01',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_AR.ParticleSalamander0') MaterialEffects(11)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire01',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_AR.ParticleSalamander0') MaterialEffects(12)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire01',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_AR.ParticleSalamander0') MaterialEffects(13)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire01',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_AR.ParticleSalamander0') MaterialEffects(14)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire01',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_AR.ParticleSalamander0') MaterialEffects(15)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire02',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_AR.ParticleSalamander0') MaterialEffects(16)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire03',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_AR.ParticleSalamander0') MaterialEffects(17)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire04',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Metal_AR.ParticleSalamander0') MaterialEffects(18)=(TextureType=TT_Plastic,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire05',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_AR.ParticleSalamander4') MaterialEffects(19)=(TextureType=TT_Plastic,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire06',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_AR.ParticleSalamander4') MaterialEffects(20)=(TextureType=TT_Plastic,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire01',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_AR.ParticleSalamander4') MaterialEffects(21)=(TextureType=TT_Plastic,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire02',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_AR.ParticleSalamander4') MaterialEffects(22)=(TextureType=TT_PlasticHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire03',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_AR.ParticleSalamander4') MaterialEffects(23)=(TextureType=TT_PlasticHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire04',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_AR.ParticleSalamander4') MaterialEffects(24)=(TextureType=TT_PlasticHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire05',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_AR.ParticleSalamander4') MaterialEffects(25)=(TextureType=TT_PlasticHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire06',DecalScale=0.200000,ParticleEffect=ParticleSalamander'Impact_Plastic_AR.ParticleSalamander4') MaterialEffects(26)=(TextureType=TT_ForceWall,ParticleEffect=ParticleSalamander'Impact_Metal_P.ParticleSalamander0') ReturnDefaultEffectOdds=0.670000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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