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U2Weapons.GL_EMPEffectB


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//=============================================================================
// GL_EMPEffectB.uc
// $Author: Aleiby $
// $Date: 4/15/02 4:16p $
// $Revision: 4 $
//=============================================================================
class GL_EMPEffectB extends ElectricGenerator;

defaultproperties
{
	bStartAtOrigin=true
	bResetArcOnReuse=true
	MinArcLength=64.000000
	LatchRate=(A=0.010000,B=0.050000)
	ArcLifeSpan=(A=0.010000,B=0.050000)
	AffectedTypes(0)='Light'
	AffectedTypes(1)='Pawn'
	SparkType="GL_EMP.ParticleSalamander1"
	bOn=false
	bInitiallyOn=false
	TimerDuration=1.200000
	BeamTexture=Texture'ParticleSystems.Pulse.GlowBeam'
	BeamSegLength=(A=8.000000,B=16.000000)
	BeamColor=(B=255,G=255,R=255)
	BeamWidth=(A=3.000000,B=6.000000)
	BeamTextureWidth=(A=12.000000,B=12.000000)
	NumBeams=(A=2.000000,B=1.000000)
	SpriteJointTexture=Texture'ParticleSystems.Pulse.GlowFuzz'
	SpriteJointSize=(A=6.000000,B=8.000000)
	SpriteJointColor=(B=128,G=128,R=128)
	MetaBeamSegLength=(A=40.000000,B=60.000000)
	MetaBeamWidth=(A=20.000000,B=35.000000)
	MetaBeamRefreshTime=(A=0.075000,B=0.025000)
	bHidden=true
	RemoteRole=ROLE_SimulatedProxy
	LifeSpan=3.000000
	InitialState='TriggerTimed'
	bGameRelevant=true
	CollisionRadius=0.000000
	CollisionHeight=0.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:39.359 - Created with UnCodeX