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//============================================================================= // impactGrenade.uc // $Author: Sbrown $ // $Date: 8/20/02 14:27 $ // $Revision: 6 $ //============================================================================= class impactGrenade extends ImpactHandler; #exec OBJ LOAD File=Assets\BulletDecals\ImpactT.utx PACKAGE=U2Weapons //SBB - Need sounds for different surface impacts, also need to replace the current bounce sound defaultproperties { MaterialSounds(0)=(ImpactSound=Sound'U2WeaponsA.GrenadeLauncher.GL_Bounce') MaterialEffects(0)=(DecalTexture=Texture'U2Weapons.ImpactDecal_GL_Fire01',DecalScale=1.000000) } |
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