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U2Weapons.impactGrenade


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//=============================================================================
// impactGrenade.uc
// $Author: Sbrown $
// $Date: 8/20/02 14:27 $
// $Revision: 6 $
//=============================================================================
class impactGrenade extends ImpactHandler;

#exec OBJ LOAD File=Assets\BulletDecals\ImpactT.utx PACKAGE=U2Weapons

//SBB - Need sounds for different surface impacts, also need to replace the current bounce sound

defaultproperties
{
     MaterialSounds(0)=(ImpactSound=Sound'U2WeaponsA.GrenadeLauncher.GL_Bounce')
     MaterialEffects(0)=(DecalTexture=Texture'U2Weapons.ImpactDecal_GL_Fire01',DecalScale=1.000000)
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:39.569 - Created with UnCodeX