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//============================================================================= // impactHeavyRocket.uc // $Author: Sbrown $ // $Date: 5/01/02 4:35p $ // $Revision: 9 $ //============================================================================= class impactHeavyRocket extends ImpactHandler; #exec OBJ LOAD File=Assets\BulletDecals\ImpactT.utx PACKAGE=U2Weapons #exec OBJ LOAD File=..\System\ParticleRes\ImpactFX.u #exec OBJ LOAD File=..\System\ParticleRes\Impact_Metal_P.u //============================================================================= // Impact Sounds //============================================================================= defaultproperties { MaterialSounds(0)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.RL_Explode01') MaterialSounds(1)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.RL_Explode02') MaterialSounds(2)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.RL_Explode03') MaterialSounds(3)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.RL_Explode04') MaterialSounds(4)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.RL_Explode05') MaterialSounds(5)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.RL_Explode06') MaterialSounds(6)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit01') MaterialSounds(7)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit02') MaterialSounds(8)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit03') MaterialSounds(9)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit04') MaterialEffects(0)=(DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire01',DecalScale=2.000000) MaterialEffects(1)=(TextureType=TT_Skin) MaterialEffects(2)=(TextureType=TT_Dirt,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire01',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(3)=(TextureType=TT_Dirt,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire02',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(4)=(TextureType=TT_Dirt,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire03',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(5)=(TextureType=TT_Dirt,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire04',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(6)=(TextureType=TT_Dirt,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire05',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(7)=(TextureType=TT_Grass,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire06',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(8)=(TextureType=TT_Grass,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire01',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(9)=(TextureType=TT_Grass,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire02',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(10)=(TextureType=TT_Grass,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire03',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(11)=(TextureType=TT_Grass,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire04',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(12)=(TextureType=TT_Gravel,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire05',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(13)=(TextureType=TT_Gravel,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire06',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(14)=(TextureType=TT_Gravel,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire01',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(15)=(TextureType=TT_Gravel,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire02',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(16)=(TextureType=TT_Gravel,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire03',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(17)=(TextureType=TT_Leaves,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire04',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(18)=(TextureType=TT_Leaves,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire05',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(19)=(TextureType=TT_Leaves,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire06',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(20)=(TextureType=TT_Leaves,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire01',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(21)=(TextureType=TT_Leaves,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire02',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(22)=(TextureType=TT_Mud,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire03',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(23)=(TextureType=TT_Mud,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire04',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(24)=(TextureType=TT_Mud,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire05',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(25)=(TextureType=TT_Mud,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire06',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(26)=(TextureType=TT_Mud,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire01',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(27)=(TextureType=TT_Soil,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire02',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(28)=(TextureType=TT_Soil,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire03',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(29)=(TextureType=TT_Soil,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire04',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(30)=(TextureType=TT_Soil,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire05',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(31)=(TextureType=TT_Soil,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire06',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(32)=(TextureType=TT_Sticks,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire01',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(33)=(TextureType=TT_Sticks,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire02',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(34)=(TextureType=TT_Sticks,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire03',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(35)=(TextureType=TT_Stone,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire04',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(36)=(TextureType=TT_Stone,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire05',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(37)=(TextureType=TT_Stone,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire06',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(38)=(TextureType=TT_Stone,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire01',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(39)=(TextureType=TT_Stone,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire02',DecalScale=2.000000,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander1') MaterialEffects(40)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire03',DecalScale=2.000000) MaterialEffects(41)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire04',DecalScale=2.000000) MaterialEffects(42)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire05',DecalScale=2.000000) MaterialEffects(43)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire06',DecalScale=2.000000) MaterialEffects(44)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire01',DecalScale=2.000000) MaterialEffects(45)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire02',DecalScale=2.000000) MaterialEffects(46)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire03',DecalScale=2.000000) MaterialEffects(47)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire04',DecalScale=2.000000) MaterialEffects(48)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire05',DecalScale=2.000000) MaterialEffects(49)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_RL_Fire06',DecalScale=2.000000) MaterialEffects(50)=(TextureType=TT_ForceWall,ParticleEffect=ParticleSalamander'Impact_Metal_P.ParticleSalamander0') } |
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