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U2Weapons.impactLaserRifle


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//=============================================================================
// impactLaserRifle.uc
// $Author: Sbrown $
// $Date: 5/01/02 4:35p $
// $Revision: 9 $
//=============================================================================
class impactLaserRifle extends ImpactHandler;

#exec OBJ LOAD File=Assets\BulletDecals\ImpactT.utx PACKAGE=U2Weapons
#exec OBJ LOAD File=..\System\ParticleRes\Impact_Metal_P.u

/*MWP other hit sounds/effects
// note: Carcass class is history
		if( Pawn(Other) != None )
		{
			Other.PlaySound( Sound'BulletWood06',, 4.0,,100 );
		}
		if( Pawn(Other) == None && Carcass(Other) == None )
		{
			Spawn( Class'U2SpriteSmokePuff',,,HitLocation+HitNormal*9 );
		}
		else
		{
			Spawn( Class'BloodSprayRed', , , HitLocation + HitNormal * 9 );
		}
*/

defaultproperties
{
     MaterialSounds(0)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal01')
     MaterialSounds(1)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit01')
     MaterialSounds(2)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit02')
     MaterialSounds(3)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit03')
     MaterialSounds(4)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit04')
     MaterialEffects(0)=(DecalTexture=Texture'U2Weapons.ImpactDecal_AR_Fire01',DecalScale=1.000000)
     MaterialEffects(1)=(TextureType=TT_Skin)
     MaterialEffects(2)=(TextureType=TT_ForceWall,ParticleEffect=ParticleSalamander'Impact_Metal_P.ParticleSalamander0')
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:39.586 - Created with UnCodeX