Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2Weapons.impactPistol


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
//=============================================================================
// impactPistol.uc
// $Author: Sbrown $
// $Date: 5/01/02 4:35p $
// $Revision: 9 $
//=============================================================================
class impactPistol extends ImpactHandler;

#exec OBJ LOAD File=Assets\BulletDecals\ImpactT.utx PACKAGE=U2Weapons
#exec OBJ LOAD File=..\System\ParticleRes\ImpactFX.u
#exec OBJ LOAD File=..\System\ParticleRes\Impact_Metal_P.u
#exec OBJ LOAD File=..\System\ParticleRes\Impact_Plastic_P.u

defaultproperties
{
     MaterialSounds(0)=(ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(1)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal01')
     MaterialSounds(2)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal09')
     MaterialSounds(3)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal04',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal13')
     MaterialSounds(4)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicMetal01')
     MaterialSounds(5)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicMetal09')
     MaterialSounds(6)=(TextureType=TT_Metal,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicMetal13')
     MaterialSounds(7)=(TextureType=TT_MetalHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal13')
     MaterialSounds(8)=(TextureType=TT_MetalHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletMetal03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicMetal14')
     MaterialSounds(9)=(TextureType=TT_MetalHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicMetal13')
     MaterialSounds(10)=(TextureType=TT_MetalHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicMetal14')
     MaterialSounds(11)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(12)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(13)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(14)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(15)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(16)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(17)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(18)=(TextureType=TT_Dirt,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(19)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone01')
     MaterialSounds(20)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone02')
     MaterialSounds(21)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone03')
     MaterialSounds(22)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone04')
     MaterialSounds(23)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone01')
     MaterialSounds(24)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone02')
     MaterialSounds(25)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone03')
     MaterialSounds(26)=(TextureType=TT_Gravel,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone04')
     MaterialSounds(27)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(28)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(29)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(30)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(31)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(32)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(33)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(34)=(TextureType=TT_Grass,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(35)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(36)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(37)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(38)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(39)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(40)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(41)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(42)=(TextureType=TT_Leaves,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(43)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(44)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(45)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(46)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(47)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(48)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(49)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(50)=(TextureType=TT_Mud,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(51)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(52)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(53)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(54)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(55)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(56)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(57)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(58)=(TextureType=TT_Soil,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(59)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(60)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(61)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(62)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(63)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt01')
     MaterialSounds(64)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt02')
     MaterialSounds(65)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt03')
     MaterialSounds(66)=(TextureType=TT_Sticks,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicDirt04')
     MaterialSounds(67)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone01')
     MaterialSounds(68)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone02')
     MaterialSounds(69)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone03')
     MaterialSounds(70)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletDirt03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicStone04')
     MaterialSounds(71)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone01')
     MaterialSounds(72)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone02')
     MaterialSounds(73)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone03')
     MaterialSounds(74)=(TextureType=TT_Stone,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicStone04')
     MaterialSounds(75)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood01')
     MaterialSounds(76)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood02')
     MaterialSounds(77)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood03')
     MaterialSounds(78)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood04')
     MaterialSounds(79)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood01')
     MaterialSounds(80)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood02')
     MaterialSounds(81)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood03')
     MaterialSounds(82)=(TextureType=TT_Wood,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood04')
     MaterialSounds(83)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood01')
     MaterialSounds(84)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood02')
     MaterialSounds(85)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood03')
     MaterialSounds(86)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood04')
     MaterialSounds(87)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood01')
     MaterialSounds(88)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood02')
     MaterialSounds(89)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood03')
     MaterialSounds(90)=(TextureType=TT_Plastic,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood04')
     MaterialSounds(91)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood01',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood01')
     MaterialSounds(92)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood02',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood02')
     MaterialSounds(93)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood03')
     MaterialSounds(94)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.BulletWood03',RicochetSound=Sound'U2WeaponsA.BulletImpacts.RicWood04')
     MaterialSounds(95)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood01')
     MaterialSounds(96)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood02')
     MaterialSounds(97)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood03')
     MaterialSounds(98)=(TextureType=TT_PlasticHollow,ImpactSound=Sound'U2WeaponsA.BulletImpacts.RicWood04')
     MaterialSounds(99)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit01')
     MaterialSounds(100)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit02')
     MaterialSounds(101)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit03')
     MaterialSounds(102)=(TextureType=TT_ForceWall,ImpactSound=Sound'U2WeaponsA.BulletImpacts.ForceWallHit04')
     MaterialEffects(0)=(DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire01',DecalScale=0.100000)
     MaterialEffects(1)=(TextureType=TT_Skin)
     MaterialEffects(2)=(TextureType=TT_Dirt,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(3)=(TextureType=TT_Grass,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(4)=(TextureType=TT_Gravel,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(5)=(TextureType=TT_Leaves,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(6)=(TextureType=TT_Mud,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(7)=(TextureType=TT_Soil,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(8)=(TextureType=TT_Sticks,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(9)=(TextureType=TT_Stone,ParticleEffect=ParticleSalamander'ImpactFX.ParticleSalamander0')
     MaterialEffects(10)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire01',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Metal_P.ParticleSalamander0')
     MaterialEffects(11)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire02',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Metal_P.ParticleSalamander0')
     MaterialEffects(12)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire03',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Metal_P.ParticleSalamander0')
     MaterialEffects(13)=(TextureType=TT_Metal,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire04',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Metal_P.ParticleSalamander0')
     MaterialEffects(14)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire05',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Metal_P.ParticleSalamander0')
     MaterialEffects(15)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire06',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Metal_P.ParticleSalamander0')
     MaterialEffects(16)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire01',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Metal_P.ParticleSalamander0')
     MaterialEffects(17)=(TextureType=TT_MetalHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire02',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Metal_P.ParticleSalamander0')
     MaterialEffects(18)=(TextureType=TT_Plastic,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire03',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Plastic_P.ParticleSalamander4')
     MaterialEffects(19)=(TextureType=TT_Plastic,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire04',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Plastic_P.ParticleSalamander4')
     MaterialEffects(20)=(TextureType=TT_Plastic,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire05',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Plastic_P.ParticleSalamander4')
     MaterialEffects(21)=(TextureType=TT_Plastic,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire06',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Plastic_P.ParticleSalamander4')
     MaterialEffects(22)=(TextureType=TT_PlasticHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire01',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Plastic_P.ParticleSalamander4')
     MaterialEffects(23)=(TextureType=TT_PlasticHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire02',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Plastic_P.ParticleSalamander4')
     MaterialEffects(24)=(TextureType=TT_PlasticHollow,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire03',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Plastic_P.ParticleSalamander4')
     MaterialEffects(25)=(TextureType=TT_ForceWall,DecalTexture=Texture'U2Weapons.ImpactDecal_P_Fire04',DecalScale=0.100000,ParticleEffect=ParticleSalamander'Impact_Metal_P.ParticleSalamander0')
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:39.596 - Created with UnCodeX