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//============================================================================= // projectileGrenadeEMP.uc -- spawned by the weaponGrenadeLauncher Fire() // $Author: Aleiby $ // $Date: 8/28/02 2:18p $ // $Revision: 6 $ //============================================================================= class projectileGrenadeEMP extends projectileGrenade; simulated function Explode( vector HitLocation, vector HitNormal ) { // Fix ARL: Kill all lights. Super.Explode( HitLocation, HitNormal ); } defaultproperties { ExplosionEffect=Class'U2Weapons.GL_EMPEffect' ExplosionSound=Sound'U2WeaponsA.GrenadeLauncher.GL_ExplodeEMP' bNoFalloff=true Damage=200.000000 MyDamageType=Class'U2.DamageTypeEMP' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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