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//============================================================================= // projectileGrenadeToxic.uc -- spawned by the weaponGrenadeLauncher Fire() // $Author: Mfox $ // $Date: 7/22/02 4:25p $ // $Revision: 7 $ //============================================================================= class projectileGrenadeToxic extends projectileGrenade; #exec OBJ LOAD File=..\System\ParticleRes\GL_Toxic.u simulated function ExplodeEx( CheckResult Hit ) { Super.ExplodeEx(Hit); if( Level.NetMode != NM_DedicatedServer ) Spawn( class'GenericExplosionBlowerSmall' ); } defaultproperties { ExplosionSound=Sound'U2WeaponsA.GrenadeLauncher.GL_ExplodeToxic' ParticleEffect=ParticleSalamander'GL_Toxic.ParticleSalamander0' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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