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//============================================================================= // RL_Explosion.uc //============================================================================= class RL_Explosion extends Effects; #exec TEXTURE IMPORT FILE=Assets\RocketLauncher\Exp001.pcx #exec TEXTURE IMPORT FILE=Assets\RocketLauncher\Exp002.pcx #exec TEXTURE IMPORT FILE=Assets\RocketLauncher\Exp003.pcx #exec TEXTURE IMPORT FILE=Assets\RocketLauncher\Exp004.pcx #exec TEXTURE IMPORT FILE=Assets\RocketLauncher\Exp005.pcx #exec TEXTURE IMPORT FILE=Assets\RocketLauncher\Exp006.pcx #exec TEXTURE IMPORT FILE=Assets\RocketLauncher\Exp007.pcx #exec TEXTURE IMPORT FILE=Assets\RocketLauncher\Exp008.pcx #exec TEXTURE IMPORT FILE=Assets\RocketLauncher\Exp009.pcx #exec TEXTURE IMPORT FILE=Assets\RocketLauncher\Exp010.pcx #exec TEXTURE IMPORT FILE=Assets\gray_smoke_01.pcx #exec OBJ LOAD File=..\System\ParticleRes\RocketEffects.u #exec OBJ LOAD File=..\System\ParticleRes\water_fx.u var() ParticleGenerator ParticleEffect, WaterParticleEffect; simulated event PostBeginPlay() { local ParticleGenerator Explosion; Super.PostBeginPlay(); if( Level.NetMode != NM_DedicatedServer ) { if( PhysicsVolume.bWaterVolume ) Explosion = class'ParticleGenerator'.static.CreateNew( self, WaterParticleEffect, Location-Velocity ); else Explosion = class'ParticleGenerator'.static.CreateNew( self, ParticleEffect, Location-Velocity ); Explosion.SetRotation( Rotation ); Explosion.Trigger( Self, Instigator ); Explosion.ParticleLifeSpan = 5.0; } } simulated event Tick( float DeltaTime ) { Super.Tick( DeltaTime ); LightBrightness = default.LightBrightness * LifeSpan / default.LifeSpan; } defaultproperties { ParticleEffect=ParticleSalamander'RocketEffects.ParticleSalamander2' WaterParticleEffect=ParticleSalamander'water_fx.ParticleSalamander3' LightType=LT_Steady LightEffect=LE_NonIncidence LightBrightness=255 LightHue=28 LightRadius=12 DrawType=DT_None bDynamicLight=true LifeSpan=0.800000 bLightParticles=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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