Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 |
//============================================================================= // weaponDispersion.uc // $Author: Sbrown $ // $Date: 4/26/02 5:18p $ // $Revision: 7 $ //============================================================================= class weaponDispersion extends U2WeaponPickup; #exec OBJ LOAD File=..\StaticMeshes\MalekythM.usx defaultproperties { BounceSounds(0)="U2A.Landed.Metal" InventoryType=Class'U2Weapons.weaponInvDispersion' PickupMessage="You got a DispersionPistol." PickupSound=Sound'U2WeaponsA.Dispersion.DP_Pickup' StaticMesh=StaticMesh'MalekythM.Pickups.DP_TP_W' CollisionRadius=24.000000 CollisionHeight=12.000000 Mass=15.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |