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//============================================================================= // $Workfile: weaponEnergyRifle.uc $ // Created By: Jess Crable, Mark Poesch // Created On: 4/3/00 // $Author: Mfox $ // $Date: 2/10/03 5:10p $ // $Revision: 7 $ //============================================================================= class weaponEnergyRifle extends U2WeaponPickup; #exec OBJ LOAD File=..\StaticMeshes\MalekythM.usx defaultproperties { BounceSounds(0)="U2A.Landed.Metal" PrimaryCleanupDelay=8.000000 bForceCleanup=true InventoryType=Class'U2Weapons.weaponInvEnergyRifle' PickupMessage="You got a Shock Lance." PickupSound=Sound'U2WeaponsA.EnergyRifle.ER_Pickup' StaticMesh=StaticMesh'MalekythM.Pickups.ER_TP_W' CollisionRadius=28.000000 CollisionHeight=8.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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