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//============================================================================= // $Workfile: weaponFlamethrower.uc $ // Created By: Aaron Leiby, Mark Poesch, Sam Brown // Created On: // $Author: Sbrown $ // $Date: 9/30/02 19:29 $ // $Revision: 6 $ //============================================================================= class weaponFlameThrower extends U2WeaponPickup; #exec OBJ LOAD File=..\StaticMeshes\MalekythM.usx defaultproperties { BounceSounds(0)="U2A.Landed.Metal" InventoryType=Class'U2Weapons.weaponInvFlamethrower' PickupMessage="You got a Flamethrower." PickupSound=Sound'U2WeaponsA.FlameThrower.FT_Pickup' StaticMesh=StaticMesh'MalekythM.Pickups.FT_TP_W' CollisionRadius=19.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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