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//============================================================================= // weaponShotgun.uc // $Author: Sbrown $ // $Date: 4/26/02 5:18p $ // $Revision: 5 $ //============================================================================= class weaponShotgun extends U2WeaponPickup; #exec OBJ LOAD File=..\StaticMeshes\MalekythM.usx defaultproperties { BounceSounds(0)="U2A.Landed.Metal" InventoryType=Class'U2Weapons.weaponInvShotgun' PickupMessage="You got a Shotgun." PickupSound=Sound'U2WeaponsA.Shotgun.S_Pickup' StaticMesh=StaticMesh'MalekythM.Pickups.S_TP_W' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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