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//============================================================================= // weaponSingularityCannon.uc // $Author: Mfox $ // $Date: 12/06/02 7:43p $ // $Revision: 8 $ //============================================================================= class weaponSingularityCannon extends U2WeaponPickup; #exec OBJ LOAD File=..\StaticMeshes\MalekythM.usx defaultproperties { BounceSounds(0)="U2A.Landed.Metal" InventoryType=Class'U2Weapons.weaponInvSingularityCannon' PickupMessage="You got a Singularity Cannon." PickupSound=Sound'U2WeaponsA.SingularityCannon.SC_Pickup' StaticMesh=StaticMesh'MalekythM.Pickups.SC_TP_W' bIgnoreSingularityDamage=true bIgnoreSingularityForces=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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