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U2XMP.EnergySource


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//=============================================================================
// $Workfile: EnergySource.uc $
// Created By: Mark Poesch
// Created On: 6/22/2001
// $Author: Aleiby $
// $Date: 12/19/01 9:19p $
// $Revision: 1 $
//=============================================================================
class EnergySource extends Actor
	placeable;


#exec TEXTURE IMPORT FILE=Icons\I_EnergySource.pcx GROUP=Icons MIPS=OFF


var() int EnergyLevel;			// energy available to be relayed to Replicators
var() vector TapLocations[8];	// locations of possible visual effects
var int TapCount;				// number of taps


function AddTap()
{
	TapCount++;
}


function RemoveTap()
{
	TapCount--;
}


function vector GetTapLocation( vector RelayLocation )
{
	//TBI find the closest non-zero tap location, and return it
	return TapLocations[0];
}


function int GetEnergy()
{
	assert( TapCount > 0 ); // will never be called when TapCout is 0
	return EnergyLevel / TapCount;
}

defaultproperties
{
	EnergyLevel=10000
	Texture=Texture'U2XMP.Icons.I_EnergySource'
	DrawScale=0.250000
	bCollideActors=true
	bBlockActors=true
	bBlockPlayers=true
	bProjTarget=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:38.749 - Created with UnCodeX