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//============================================================================= // $Workfile: EnergySource.uc $ // Created By: Mark Poesch // Created On: 6/22/2001 // $Author: Aleiby $ // $Date: 12/19/01 9:19p $ // $Revision: 1 $ //============================================================================= class EnergySource extends Actor placeable; #exec TEXTURE IMPORT FILE=Icons\I_EnergySource.pcx GROUP=Icons MIPS=OFF var() int EnergyLevel; // energy available to be relayed to Replicators var() vector TapLocations[8]; // locations of possible visual effects var int TapCount; // number of taps function AddTap() { TapCount++; } function RemoveTap() { TapCount--; } function vector GetTapLocation( vector RelayLocation ) { //TBI find the closest non-zero tap location, and return it return TapLocations[0]; } function int GetEnergy() { assert( TapCount > 0 ); // will never be called when TapCout is 0 return EnergyLevel / TapCount; } defaultproperties { EnergyLevel=10000 Texture=Texture'U2XMP.Icons.I_EnergySource' DrawScale=0.250000 bCollideActors=true bBlockActors=true bBlockPlayers=true bProjTarget=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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