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//============================================================================= // Player: Corresponds to a real player (a local camera or remote net player). // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class Player extends Object config(User) native noexport; //----------------------------------------------------------------------------- // Player properties. // Internal. var native const pointer vfOut; var native const pointer vfExec; // The actor this player controls. var transient const playercontroller Actor; var transient const playercontroller OldActor; var transient Console Console; // Window input variables var transient const bool bWindowsMouseAvailable; var bool bShowWindowsMouse; var transient const float WindowsMouseX; var transient const float WindowsMouseY; var transient int CurrentVoiceBandwidth; var const int CurrentNetSpeed; var globalconfig int ConfiguredInternetSpeed, ConfiguredLanSpeed; var byte SelectedCursor; var transient InteractionMaster InteractionMaster; // Callback to the IM var transient array<Interaction> LocalInteractions; // Holds a listing of all local Interactions var transient BaseGUIController GUIController; // Callback to the Menu Controller const IDC_ARROW=0; const IDC_SIZEALL=1; const IDC_SIZENESW=2; const IDC_SIZENS=3; const IDC_SIZENWSE=4; const IDC_SIZEWE=5; const IDC_WAIT=6; defaultproperties { ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 } |
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