Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.ACTION_DamageActor


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
class ACTION_DamageActor extends ScriptedAction;

var(Action) name DamageTag;
var(Action) int DamageAmount;
var(Action) class<DamageType> DamageType;

function bool InitActionFor(ScriptedController C)
{
	local Actor a;

	if (DamageTag != 'None')
		ForEach C.AllActors(class'Actor', a, DamageTag)
			a.TakeDamage(DamageAmount, C.Pawn, a.Location, vect(0,0,0), DamageType);

	return false;
}

defaultproperties
{
     ActionString="Damage actor"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.395 - Created with UnCodeX