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Gameplay.ACTION_DamageInstigator


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class ACTION_DamageInstigator extends ScriptedAction;

var(Action) int Damage;
var(Action) class<DamageType>		 DamageType;

function bool InitActionFor(ScriptedController C)
{
	local pawn Damaged;

	Damaged = C.GetInstigator();
	Damaged.TakeDamage( Damage, Damaged, Damaged.Location, vect(0,0,0), DamageType);
	return false;	
}

function string GetActionString()
{
	return ActionString@(string(DamageType))@Damage;
}

defaultproperties
{
     Damage=10
     DamageType=Class'Engine.Crushed'
     ActionString="Damage instigator"
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.402 - Created with UnCodeX