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Gameplay.ACTION_DestroyActor


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class ACTION_DestroyActor extends ScriptedAction;

var(Action) name DestroyTag;

function bool InitActionFor(ScriptedController C)
{
	local Actor a;

	if(DestroyTag != 'None')
	{
		ForEach C.AllActors(class'Actor', a, DestroyTag)
		{
			a.Destroy();
		}
	}

	return false;
}

defaultproperties
{
     ActionString="Destroy actor"
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.407 - Created with UnCodeX