Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Hud | +-- XInterface.HudBase | +-- XInterface.HudCDeathMatch | +-- BonusPack.HudMutant
Constants Summary |
---|
Inherited Contants from XInterface.HudCDeathMatch |
---|
WEAPON_BAR_SIZE |
Variables Summary | |
---|---|
bool | bMutantHudColor |
HudMutant | |
Color | AboveMutantColor |
bool | bCenterRadar |
Color | BelowMutantColor |
float | BFIMargin |
float | BFIOriginX |
float | BFIOriginY |
float | BFIPulseRate |
float | BFISizeX |
float | BFISizeY |
float | BigDotSize |
Texture | BottomFeederBeaconMat |
Material | BottomFeederIcon |
String | BottomFeederText |
Color | BottomFeederTextColor |
bool | bTestHud |
SpriteWidget | CenterRadarBG |
Color | CurrentMutantColor |
Color | LevelMutantColor |
float | LevelRampRegion |
float | MaxAngleDelta |
float | MNOriginX |
float | MNOriginY |
float | MNSizeX |
float | MNSizeY |
Color | MutantHudTint |
Color | MutantRangeColor |
Font | MutantRangeFontFont |
String | MutantRangeFontName |
Color | RangeDotColor |
float | RangeRampRegion |
float | SmallDotSize |
SpriteWidget | TopRadarBG |
float | XCen |
float | XRad |
float | YCen |
float | YRad |
Enumerations Summary |
---|
Inherited Enumerations from XInterface.HudBase |
---|
EScaleMode |
Structures Summary |
---|
Inherited Structures from XInterface.HudCDeathMatch |
---|
WeaponState |
Inherited Structures from XInterface.HudBase |
---|
DigitSet, HudLocalizedMessage, NumericWidget, SpriteWidget |
Functions Summary | ||
---|---|---|
DisplayEnemyName (Canvas C, PlayerReplicationInfo PRI)) | ||
DrawBottomFeederIndicator (Canvas C) | ||
DrawCrosshair (Canvas C)) | ||
DrawCustomBeacon (Canvas C, Pawn P, float ScreenLocX, float ScreenLocY)) | ||
DrawHud (Canvas C)) | ||
DrawHudPassA (Canvas C)) | ||
DrawWeaponBar (Canvas C )) | ||
color | LerpColor (float Alpha, color A, color B)) | |
font | LoadMutantRangeFont ())) | |
bool | PawnIsVisible (vector vecPawnView, vector X, pawn P)) | |
bool | PRIIsBottomFeeder (PlayerReplicationInfo PRI)) | |
bool | PRIIsMutant (PlayerReplicationInfo PRI)) | |
UpdatePrecacheMaterials ())) |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { TopRadarBG=(WidgetTexture=Texture'InterfaceContent.HUD.SkinA',RenderStyle=STY_Alpha,TextureCoords=(X1=142,Y1=880,Y2=1023),TextureScale=0.350000,DrawPivot=DP_UpperMiddle,PosX=0.500000,PosY=0.010000,OffsetY=-15,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)) CenterRadarBG=(WidgetTexture=Texture'MutantSkins.HUD.big_circle',RenderStyle=STY_Translucent,TextureCoords=(X1=255,Y2=255),TextureScale=0.800000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)) CurrentMutantColor=(B=128,R=255,A=255) MutantHudTint=(B=128,R=200,A=100) MutantRangeFontName="UT2003Fonts.FontMono" MutantRangeColor=(B=200,G=200,R=200,A=255) BottomFeederText="BOTTOM FEEDER" BottomFeederTextColor=(B=255,G=255,A=255) AboveMutantColor=(B=255,A=255) LevelMutantColor=(B=255,G=255,R=255,A=255) BelowMutantColor=(R=255,A=255) RangeDotColor=(B=50,G=200,R=200,A=255) LevelRampRegion=500.000000 bCenterRadar=True RangeRampRegion=2500.000000 MaxAngleDelta=1.000000 BigDotSize=0.018750 SmallDotSize=0.011250 XCen=0.500000 XRad=0.150000 YCen=0.500000 YRad=0.200000 MNOriginX=0.280000 MNOriginY=0.008000 MNSizeX=0.450000 MNSizeY=0.060000 BFIOriginX=0.900000 BFIOriginY=0.640000 BFISizeX=0.090000 BFISizeY=0.100000 BFIMargin=0.010000 BFIPulseRate=1.000000 BottomFeederIcon=Texture'MutantSkins.HUD.BFeeder_icon' BottomFeederBeaconMat=Texture'TeamSymbols.TeamBeaconT' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |