| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Gameplay.ScriptedAction
|
+-- Gameplay.ACTION_PlayAnim
|
+-- Gameplay.ACTION_FreezeOnAnimEnd
| Variables Summary |
|---|
| Inherited Variables from Gameplay.ACTION_PlayAnim |
|---|
| AnimIterations, AnimRate, BaseAnim, BlendInTime, BlendOutTime, bLoopAnim, StartFrame |
| Inherited Variables from Gameplay.ScriptedAction |
|---|
| ActionString, bValidForTrigger |
| Functions Summary | ||
|---|---|---|
![]() | bool | InitActionFor (ScriptedController C)) |
![]() | bool | PawnPlayBaseAnim (ScriptedController C, bool bFirstPlay)) |
![]() | SetCurrentAnimationFor (ScriptedController C)) | |
| Inherited Functions from Gameplay.ACTION_PlayAnim |
|---|
| GetActionString, InitActionFor, PawnPlayBaseAnim, SetCurrentAnimationFor |
| Inherited Functions from Gameplay.ScriptedAction |
|---|
| ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection |
| Functions Detail |
|---|
InitActionFor Source code
PawnPlayBaseAnim Source code
SetCurrentAnimationFor Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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