Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Gameplay.ScriptedAction | +-- Gameplay.LatentScriptedAction | +-- Gameplay.ACTION_WaitForAnimend
Variables Summary | |
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Action | |
int | Channel |
Inherited Variables from Gameplay.ScriptedAction |
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ActionString, bValidForTrigger |
Functions Summary | ||
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bool | CompleteOnAnim (int Num)) |
Inherited Functions from Gameplay.ScriptedAction |
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ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties
{
ActionString="Wait for animend"
bValidForTrigger=False
}
|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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