| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Gameplay.ScriptedAction
|
+-- Gameplay.LatentScriptedAction
|
+-- Gameplay.ACTION_WaitForAnimend
| Variables Summary | |
|---|---|
| Action | |
| int | Channel |
| Inherited Variables from Gameplay.ScriptedAction |
|---|
| ActionString, bValidForTrigger |
| Functions Summary | ||
|---|---|---|
![]() | bool | CompleteOnAnim (int Num)) |
| Inherited Functions from Gameplay.ScriptedAction |
|---|
| ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection |
| Variables Detail |
|---|
| Functions Detail |
|---|
CompleteOnAnim Source code| Defaultproperties |
|---|
defaultproperties
{
ActionString="Wait for animend"
bValidForTrigger=False
}
|
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