Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.LocalMessage | +-- Gameplay.CriticalEventPlus | +-- Gameplay.ActionMessage | +-- Gameplay.ActionMessage_BR
Variables Summary |
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Inherited Variables from Gameplay.ActionMessage |
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Messages[32] |
Functions Summary |
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Inherited Functions from Gameplay.ActionMessage |
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GetString |
Defaultproperties |
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defaultproperties { Messages(0)="Bombing Run" Messages(1)="The ball is in the center" Messages(2)="Touch the ball to pick it up" Messages(3)="The ball carrier cannot attack" Messages(4)="Primary fire shoots ball" Messages(5)="Alternate fire targets teammates" Messages(6)="Pass the ball to teammates" Messages(7)="Each team has a round goal" Messages(8)="Throwing the ball = 3 points" Messages(9)="Carrying it = 7 points" Messages(10)="Good luck!" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |