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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- Onslaught.DamTypeONSChainGun
Variables Summary |
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Inherited Variables from UnrealGame.VehicleDamageType |
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VehicleClass |
Functions Summary |
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Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Defaultproperties |
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defaultproperties { VehicleClass=Class'Onslaught.ONSTankSecondaryTurretPawn' DeathString="%o was punctured by %k's minigun." FemaleSuicide="%o turned the minigun on herself." MaleSuicide="%o turned the minigun on himself." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=2000.000000 VehicleDamageScaling=0.360000 } |
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