| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- Onslaught.DamTypeONSGrenade
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.WeaponDamageType |
|---|
| WeaponClass |
| Functions Summary |
|---|
| Inherited Functions from UnrealGame.WeaponDamageType |
|---|
| GetWeaponClass |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Defaultproperties |
|---|
defaultproperties
{
WeaponClass=Class'Onslaught.ONSGrenadeLauncher'
DeathString="%o played with %k's happy fun ball..."
FemaleSuicide="Silly %o, grenades are for enemies..."
MaleSuicide="Silly %o, grenades are for enemies..."
bDelayedDamage=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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