| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
|
+-- Onslaught.DamTypePRVCombo
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary |
|---|
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Defaultproperties |
|---|
defaultproperties
{
VehicleClass=Class'Onslaught.ONSPRVSideGunPawn'
DeathString="%o couldn't escape the awesome power of %k's skymine combo."
FemaleSuicide="%o was a little hasty detonation her skymines."
MaleSuicide="%o was a little hasty detonating his skymines."
bDelayedDamage=True
VehicleDamageScaling=0.750000
VehicleMomentumScaling=0.500000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||