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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
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+-- Onslaught.DamTypeRoadkill
DamTypeAttackCraftRoadkill, DamTypeHoverBikeHeadshot, DamTypeIonTankRoadkill, DamTypeMASRoadkill, DamTypePancake, DamTypePRVRoadkill, DamTypeRVRoadkill, DamTypeTankRoadkill
| Variables Summary | |
|---|---|
| int | MessageSwitchBase |
| int | NumMessages |
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary | ||
|---|---|---|
![]() | string | DeathMessage (PlayerReplicationInfo Killer, PlayerReplicationInfo Victim)) |
![]() | ScoreKill (Controller Killer, Controller Killed)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Variables Detail |
|---|
| Functions Detail |
|---|
DeathMessage Source code
ScoreKill Source code| Defaultproperties |
|---|
defaultproperties
{
NumMessages=4
DeathString="%k ran over %o"
FemaleSuicide="%o ran over herself."
MaleSuicide="%o ran over himself."
bLocationalHit=False
bKUseTearOffMomentum=True
bNeverSevers=True
bExtraMomentumZ=False
bVehicleHit=True
GibModifier=2.000000
GibPerterbation=0.500000
MessageClass=Class'Onslaught.ONSVehicleKillMessage'
}
|
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