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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- Onslaught.DamTypeRoadkill
DamTypeAttackCraftRoadkill, DamTypeHoverBikeHeadshot, DamTypeIonTankRoadkill, DamTypeMASRoadkill, DamTypePancake, DamTypePRVRoadkill, DamTypeRVRoadkill, DamTypeTankRoadkill
Variables Summary | |
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int | MessageSwitchBase |
int | NumMessages |
Inherited Variables from UnrealGame.VehicleDamageType |
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VehicleClass |
Functions Summary | ||
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string | DeathMessage (PlayerReplicationInfo Killer, PlayerReplicationInfo Victim)) | |
ScoreKill (Controller Killer, Controller Killed)) |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { NumMessages=4 DeathString="%k ran over %o" FemaleSuicide="%o ran over herself." MaleSuicide="%o ran over himself." bLocationalHit=False bKUseTearOffMomentum=True bNeverSevers=True bExtraMomentumZ=False bVehicleHit=True GibModifier=2.000000 GibPerterbation=0.500000 MessageClass=Class'Onslaught.ONSVehicleKillMessage' } |
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