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Onslaught.ONSChopperCraft

Extends
ONSVehicle
Modifiers
abstract native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- Onslaught.ONSVehicle
               |   
               +-- Onslaught.ONSChopperCraft

Direct Known Subclasses:

ONSAttackCraft

Variables Summary
floatAccumulatedTime
boolbHeadingInitialized
boolbNewCopterState
KRigidBodyStateChassisState
CopterStateCopState
floatCopterMPH
floatLastJumpOutCheck
CopterStateOldCopState
floatOutputRise
floatOutputStrafe
floatOutputThrust
floatPushForce
vectorRandForce
vectorRandTorque
floatTargetHeading
floatTargetPitch
ONSChopperCraft
floatLatDamping
floatLongDamping
floatMaxRandForce
floatMaxRiseForce
floatMaxStrafeForce
floatMaxThrustForce
floatMaxYawRate
floatPitchDamping
floatPitchTorqueFactor
floatPitchTorqueMax
floatRandForceInterval
floatRollDamping
floatRollTorqueMax
floatRollTorqueStrafeFactor
floatRollTorqueTurnFactor
floatStopThreshold
floatTurnDamping
floatTurnTorqueFactor
floatTurnTorqueMax
floatUpDamping
floatUprightDamping
floatUprightStiffness
Inherited Variables from Onslaught.ONSVehicle
ActiveWeapon, AltFireImpulse, AltFocalPoint, bAltFocalPoint, bCannotBeBased, bCustomAiming, bDestroyAppearance, bDisintegrateVehicle, bDriverCannotLeaveVehicle, bEjectPassengersWhenFlipped, bEnableProximityViewShake, bHadFire, bHasAltFire, bHasAltFireImpulse, bHasBeenAwake, bHasFireImpulse, bIsAwake, BlueSkin, bNeverReset, bOnlyViewShakeIfDriven, bSoundsPrecached, CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CustomAim, DamagedEffect, DamagedEffectAccruedDamage, DamagedEffectAccScale, DamagedEffectClass, DamagedEffectFireDamagePerSec, DamagedEffectHealthFireFactor, DamagedEffectHealthSmokeFactor, DamagedEffectOffset, DamagedEffectScale, DebugInfo, DestroyedRoadKillDamageType, DestroyedVehicleMesh, DestructionAngularMomentum, DestructionEffectClass, DestructionLinearMomentum, DisintegrationEffectClass, DisintegrationHealth, DriverWeapons, ExplosionCount, ExplosionDamage, ExplosionDamageType, ExplosionMomentum, ExplosionRadius, ExplosionSoundRadius, ExplosionSounds, ExplosionSoundVolume, FireImpulse, HeadlightCorona, HeadlightCoronaMaterial, HeadlightCoronaMaxSize, HeadlightCoronaOffset, HeadlightProjector, HeadlightProjectorMaterial, HeadlightProjectorOffset, HeadlightProjectorRotation, HeadlightProjectorScale, IdleSound, ImpactDamageMult, ImpactDamageSounds, ImpactDamageThreshold, ImpactDamageTicks, ImpactInfo, ImpactTicksLeft, LastCheckUpsideDownTime, LastImpactExplosionTime, LastRunOverWarningTime, LastVelocitySize, LockedOnSound, MinRunOverWarningAim, OldExplosionCount, OldYaw, PassengerWeapons, RedSkin, Reservation, ResetTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, ShutDownForce, ShutDownSound, SparkAdvanceFactor, SparkEffect, SparkEffectClass, StartUpForce, StartUpSound, TimeBetweenImpactExplosions, UpsideDownDamage, ViewShakeLastCheck, ViewShakeOffsetFreq, ViewShakeOffsetMag, ViewShakeRadius, ViewShakeRotFreq, ViewShakeRotMag, WeaponPawns, Weapons
Inherited Variables from Engine.SVehicle
bVehicleOnGround, DestroyEffectClass, FlipAxis, FlipScale, FlipTime, FlipTimeLeft, FlipTorque, VehicleMass, Wheels

Structures Summary
CopterState
ChassisPosition, ChassisQuaternion, ChassisLinVel, ChassisAngVel, ServerThrust, ServerStrafe, ServerRise, ServerViewPitch, ServerViewYaw
Inherited Structures from Onslaught.ONSVehicle
DriverWeaponStruct, ImpactInfoStruct, PassengerWeaponStruct

Functions Summary
event JumpOutCheck ()))
eventbool KUpdateState (out KRigidBodyState newState))
function SpecialCalcFirstPersonView (PlayerController PC, out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ))
event SVehicleUpdateParams ()))
Inherited Functions from Onslaught.ONSVehicle
AltFire, ApplyFireImpulse, CallDestroy, CanAttack, ChangedReservation, ChargeBar, CheckReset, ChooseFireAt, ClientKDriverEnter, ClientKDriverLeave, ClientRegisterVehicleWeapon, ClientVehicleCeaseFire, ClientVehicleExplosion, Deploy, DestroyAppearance, Destroyed, Died, DisplayDebug, DrawHUD, DriverDied, DriverLeft, DriverRadiusDamage, FastVehicle, FindEntryVehicle, Fire, FireOnRelease, GetBotPassenger, GetInstigator, GetTurrets, HasOccupiedTurret, HasUDamage, HasWeapon, HealDamage, ImpactDamageModifier, IsDeployed, IsFiring, IsVehicleEmpty, KDriverEnter, KDriverLeave, KImpact, LimitPitch, MayUndeploy, ModifyThreat, NeedToTurn, NewReservationCostMultiplier, NotifyEnemyLockedOn, NotifyEnemyLostLock, NumPassengers, OpenPositionFor, PlayHit, PostNetBeginPlay, PrecacheAnnouncer, RefireRate, ReservationCostMultiplier, ServerChangeDriverPosition, ServerPlayHorn, ServerVerifyVehicleWeapon, SetActiveWeapon, SetReservation, SetTeamNum, SpokenFor, StaticPrecache, SVehicleUpdateParams, SwitchWeapon, TakeDamage, TakeImpactDamage, TeamChanged, TooCloseToAttack, TryToDrive, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleCeaseFire, VehicleExplosion, VehicleLocked
Inherited Functions from Engine.SVehicle
Destroyed, Flip, GraphData, JumpOffPawn, KApplyForce, PostNetBeginPlay, SVehicleUpdateParams, Tick, UpdateVehicle, VehicleStateReceived


Variables Detail

AccumulatedTime Source code

var float AccumulatedTime;

bHeadingInitialized Source code

var bool bHeadingInitialized;

bNewCopterState Source code

var bool bNewCopterState;

ChassisState Source code

var KRigidBodyState ChassisState;

CopState Source code

var CopterState CopState;

CopterMPH Source code

var float CopterMPH;

LastJumpOutCheck Source code

var float LastJumpOutCheck;

OldCopState Source code

var CopterState OldCopState;

OutputRise Source code

var float OutputRise;

OutputStrafe Source code

var float OutputStrafe;

OutputThrust Source code

var float OutputThrust;

PushForce Source code

var float PushForce;

RandForce Source code

var vector RandForce;

RandTorque Source code

var vector RandTorque;

TargetHeading Source code

var float TargetHeading;

TargetPitch Source code

var float TargetPitch;

ONSChopperCraft

LatDamping Source code

var(ONSChopperCraft) float LatDamping;

LongDamping Source code

var(ONSChopperCraft) float LongDamping;

MaxRandForce Source code

var(ONSChopperCraft) float MaxRandForce;

MaxRiseForce Source code

var(ONSChopperCraft) float MaxRiseForce;

MaxStrafeForce Source code

var(ONSChopperCraft) float MaxStrafeForce;

MaxThrustForce Source code

var(ONSChopperCraft) float MaxThrustForce;

MaxYawRate Source code

var(ONSChopperCraft) float MaxYawRate;

PitchDamping Source code

var(ONSChopperCraft) float PitchDamping;

PitchTorqueFactor Source code

var(ONSChopperCraft) float PitchTorqueFactor;

PitchTorqueMax Source code

var(ONSChopperCraft) float PitchTorqueMax;

RandForceInterval Source code

var(ONSChopperCraft) float RandForceInterval;

RollDamping Source code

var(ONSChopperCraft) float RollDamping;

RollTorqueMax Source code

var(ONSChopperCraft) float RollTorqueMax;

RollTorqueStrafeFactor Source code

var(ONSChopperCraft) float RollTorqueStrafeFactor;

RollTorqueTurnFactor Source code

var(ONSChopperCraft) float RollTorqueTurnFactor;

StopThreshold Source code

var(ONSChopperCraft) float StopThreshold;

TurnDamping Source code

var(ONSChopperCraft) float TurnDamping;

TurnTorqueFactor Source code

var(ONSChopperCraft) float TurnTorqueFactor;

TurnTorqueMax Source code

var(ONSChopperCraft) float TurnTorqueMax;

UpDamping Source code

var(ONSChopperCraft) float UpDamping;

UprightDamping Source code

var(ONSChopperCraft) float UprightDamping;

UprightStiffness Source code

var(ONSChopperCraft) float UprightStiffness;


Structures Detail

CopterState Source code

struct CopterState
{
var vector ChassisAngVel;
var vector ChassisLinVel;
var vector ChassisPosition;
var Quat ChassisQuaternion;
var byte ServerRise;
var byte ServerStrafe;
var byte ServerThrust;
var int ServerViewPitch;
var int ServerViewYaw;
};



Functions Detail

JumpOutCheck Source code

event JumpOutCheck ( ) )

KUpdateState Source code

simulated event bool KUpdateState ( out KRigidBodyState newState) )

SpecialCalcFirstPersonView Source code

simulated function SpecialCalcFirstPersonView ( PlayerController PC, out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ) )

SVehicleUpdateParams Source code

simulated event SVehicleUpdateParams ( ) )


Defaultproperties

defaultproperties
{
     PushForce=100000.000000
     bFollowLookDir=True
     bPCRelativeFPRotation=False
     bCanFly=True
     bCanStrafe=True
     bCanBeBaseForPawns=False
     GroundSpeed=1200.000000
}

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Creation time: sk 18-3-2018 09:49:46.240 - Created with UnCodeX