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Onslaught.ONSHoverTank

Extends
ONSTreadCraft

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- Onslaught.ONSVehicle
               |   
               +-- Onslaught.ONSTreadCraft
                  |   
                  +-- Onslaught.ONSHoverTank

Direct Known Subclasses:

ONSHoverTank_IonPlasma

Variables Summary
VariableTexPannerLeftTreadPanner
floatMaxAirSpeed
floatMaxGroundSpeed
VariableTexPannerRightTreadPanner
floatTreadVelocityScale
ONSHoverTank
floatMaxPitchSpeed
Inherited Variables from Onslaught.ONSTreadCraft
BankDampFactor, BankTorqueFactor, BikeMPH, bNewTreadState, ChassisState, ForwardDampFactor, HoverCheckDist, HoverPenScale, HoverSoftness, InvertSteeringThrottleThreshold, LateralDampFactor, MaxSteerTorque, MaxThrust, MPHMeterMaterial, MPHMeterPosX, MPHMeterPosY, MPHMeterScale, MPHMeterSizeY, OldTreadState, OutputThrust, OutputTurn, ParkingDampFactor, PitchDampFactor, PitchTorqueFactor, SteerDampFactor, ThrusterOffsets, TreadState, TurnDampFactor, UprightDamping, UprightStiffness
Inherited Variables from Onslaught.ONSVehicle
ActiveWeapon, AltFireImpulse, AltFocalPoint, bAltFocalPoint, bCannotBeBased, bCustomAiming, bDestroyAppearance, bDisintegrateVehicle, bDriverCannotLeaveVehicle, bEjectPassengersWhenFlipped, bEnableProximityViewShake, bHadFire, bHasAltFire, bHasAltFireImpulse, bHasBeenAwake, bHasFireImpulse, bIsAwake, BlueSkin, bNeverReset, bOnlyViewShakeIfDriven, bSoundsPrecached, CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CustomAim, DamagedEffect, DamagedEffectAccruedDamage, DamagedEffectAccScale, DamagedEffectClass, DamagedEffectFireDamagePerSec, DamagedEffectHealthFireFactor, DamagedEffectHealthSmokeFactor, DamagedEffectOffset, DamagedEffectScale, DebugInfo, DestroyedRoadKillDamageType, DestroyedVehicleMesh, DestructionAngularMomentum, DestructionEffectClass, DestructionLinearMomentum, DisintegrationEffectClass, DisintegrationHealth, DriverWeapons, ExplosionCount, ExplosionDamage, ExplosionDamageType, ExplosionMomentum, ExplosionRadius, ExplosionSoundRadius, ExplosionSounds, ExplosionSoundVolume, FireImpulse, HeadlightCorona, HeadlightCoronaMaterial, HeadlightCoronaMaxSize, HeadlightCoronaOffset, HeadlightProjector, HeadlightProjectorMaterial, HeadlightProjectorOffset, HeadlightProjectorRotation, HeadlightProjectorScale, IdleSound, ImpactDamageMult, ImpactDamageSounds, ImpactDamageThreshold, ImpactDamageTicks, ImpactInfo, ImpactTicksLeft, LastCheckUpsideDownTime, LastImpactExplosionTime, LastRunOverWarningTime, LastVelocitySize, LockedOnSound, MinRunOverWarningAim, OldExplosionCount, OldYaw, PassengerWeapons, RedSkin, Reservation, ResetTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, ShutDownForce, ShutDownSound, SparkAdvanceFactor, SparkEffect, SparkEffectClass, StartUpForce, StartUpSound, TimeBetweenImpactExplosions, UpsideDownDamage, ViewShakeLastCheck, ViewShakeOffsetFreq, ViewShakeOffsetMag, ViewShakeRadius, ViewShakeRotFreq, ViewShakeRotMag, WeaponPawns, Weapons

Structures Summary
Inherited Structures from Onslaught.ONSTreadCraft
TreadCraftState
Inherited Structures from Onslaught.ONSVehicle
DriverWeaponStruct, ImpactInfoStruct, PassengerWeaponStruct

Functions Summary
function AltFire (optional float F))
function ClientKDriverLeave (PlayerController PC))
function ClientVehicleCeaseFire (bool bWasAltFire))
function Destroyed ()))
function DestroyTreads ()))
function DriverLeft ()))
event DrivingStatusChanged ()))
functionbool ImportantVehicle ()))
function KDriverEnter (Pawn p))
function PostBeginPlay ()))
functionbool RecommendLongRangedAttack ()))
function SetupTreads ()))
function ShouldTargetMissile (Projectile P))
function StaticPrecache (LevelInfo L))
function TakeDamage (int Damage, Pawn instigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> DamageType))
function Tick (float DeltaTime))
function UpdatePrecacheMaterials ()))
function UpdatePrecacheStaticMeshes ()))
Inherited Functions from Onslaught.ONSTreadCraft
Destroyed, KUpdateState, PostNetBeginPlay, SVehicleUpdateParams
Inherited Functions from Onslaught.ONSVehicle
AltFire, ApplyFireImpulse, CallDestroy, CanAttack, ChangedReservation, ChargeBar, CheckReset, ChooseFireAt, ClientKDriverEnter, ClientKDriverLeave, ClientRegisterVehicleWeapon, ClientVehicleCeaseFire, ClientVehicleExplosion, Deploy, DestroyAppearance, Destroyed, Died, DisplayDebug, DrawHUD, DriverDied, DriverLeft, DriverRadiusDamage, FastVehicle, FindEntryVehicle, Fire, FireOnRelease, GetBotPassenger, GetInstigator, GetTurrets, HasOccupiedTurret, HasUDamage, HasWeapon, HealDamage, ImpactDamageModifier, IsDeployed, IsFiring, IsVehicleEmpty, KDriverEnter, KDriverLeave, KImpact, LimitPitch, MayUndeploy, ModifyThreat, NeedToTurn, NewReservationCostMultiplier, NotifyEnemyLockedOn, NotifyEnemyLostLock, NumPassengers, OpenPositionFor, PlayHit, PostNetBeginPlay, PrecacheAnnouncer, RefireRate, ReservationCostMultiplier, ServerChangeDriverPosition, ServerPlayHorn, ServerVerifyVehicleWeapon, SetActiveWeapon, SetReservation, SetTeamNum, SpokenFor, StaticPrecache, SVehicleUpdateParams, SwitchWeapon, TakeDamage, TakeImpactDamage, TeamChanged, TooCloseToAttack, TryToDrive, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleCeaseFire, VehicleExplosion, VehicleLocked


Variables Detail

LeftTreadPanner Source code

var VariableTexPanner LeftTreadPanner;

MaxAirSpeed Source code

var float MaxAirSpeed;

MaxGroundSpeed Source code

var float MaxGroundSpeed;

RightTreadPanner Source code

var VariableTexPanner RightTreadPanner;

TreadVelocityScale Source code

var float TreadVelocityScale;

ONSHoverTank

MaxPitchSpeed Source code

var(ONSHoverTank) float MaxPitchSpeed;


Functions Detail

AltFire Source code

function AltFire ( optional float F) )

ClientKDriverLeave Source code

simulated function ClientKDriverLeave ( PlayerController PC) )

ClientVehicleCeaseFire Source code

function ClientVehicleCeaseFire ( bool bWasAltFire) )

Destroyed Source code

simulated function Destroyed ( ) )

DestroyTreads Source code

simulated function DestroyTreads ( ) )

DriverLeft Source code

function DriverLeft ( ) )

DrivingStatusChanged Source code

simulated event DrivingStatusChanged ( ) )

ImportantVehicle Source code

function bool ImportantVehicle ( ) )

KDriverEnter Source code

function KDriverEnter ( Pawn p) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

RecommendLongRangedAttack Source code

function bool RecommendLongRangedAttack ( ) )

SetupTreads Source code

simulated function SetupTreads ( ) )

ShouldTargetMissile Source code

function ShouldTargetMissile ( Projectile P) )

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> DamageType) )

Tick Source code

simulated function Tick ( float DeltaTime) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( ) )


Defaultproperties

defaultproperties
{
     MaxPitchSpeed=700.000000
     TreadVelocityScale=450.000000
     MaxGroundSpeed=800.000000
     MaxAirSpeed=5000.000000
     ThrusterOffsets(0)=(X=190.000000,Y=145.000000,Z=10.000000)
     ThrusterOffsets(1)=(X=65.000000,Y=145.000000,Z=10.000000)
     ThrusterOffsets(2)=(X=-20.000000,Y=145.000000,Z=10.000000)
     ThrusterOffsets(3)=(X=-200.000000,Y=145.000000,Z=10.000000)
     ThrusterOffsets(4)=(X=190.000000,Y=-145.000000,Z=10.000000)
     ThrusterOffsets(5)=(X=65.000000,Y=-145.000000,Z=10.000000)
     ThrusterOffsets(6)=(X=-20.000000,Y=-145.000000,Z=10.000000)
     ThrusterOffsets(7)=(X=-200.000000,Y=-145.000000,Z=10.000000)
     HoverSoftness=0.050000
     HoverPenScale=1.500000
     HoverCheckDist=65.000000
     UprightStiffness=500.000000
     UprightDamping=300.000000
     MaxThrust=65.000000
     MaxSteerTorque=100.000000
     ForwardDampFactor=0.100000
     LateralDampFactor=0.500000
     ParkingDampFactor=0.800000
     SteerDampFactor=100.000000
     InvertSteeringThrottleThreshold=-0.100000
     DriverWeapons(0)=(WeaponClass=Class'Onslaught.ONSHoverTankCannon',WeaponBone="TankCannonWeapon")
     PassengerWeapons(0)=(WeaponPawnClass=Class'Onslaught.ONSTankSecondaryTurretPawn',WeaponBone="MachineGunTurret")
     bHasAltFire=False
     RedSkin=Shader'VMVehicles-TX.HoverTankGroup.HoverTankChassisFinalRED'
     BlueSkin=Shader'VMVehicles-TX.HoverTankGroup.HoverTankChassisFinalBLUE'
     IdleSound=Sound'ONSVehicleSounds-S.Tank.TankEng01'
     StartUpSound=Sound'ONSVehicleSounds-S.Tank.TankStart01'
     ShutDownSound=Sound'ONSVehicleSounds-S.Tank.TankStop01'
     StartUpForce="TankStartUp"
     ShutDownForce="TankShutDown"
     ViewShakeRadius=600.000000
     ViewShakeOffsetMag=(X=0.500000,Z=2.000000)
     ViewShakeOffsetFreq=7.000000
     DestroyedVehicleMesh=StaticMesh'ONSDeadVehicles-SM.TankDead'
     DestructionEffectClass=Class'Onslaught.ONSVehicleExplosionEffect'
     DisintegrationEffectClass=Class'Onslaught.ONSVehDeathHoverTank'
     DisintegrationHealth=-125.000000
     DestructionLinearMomentum=(Min=250000.000000,Max=400000.000000)
     DestructionAngularMomentum=(Min=100.000000,Max=300.000000)
     DamagedEffectScale=1.500000
     DamagedEffectOffset=(X=100.000000,Y=20.000000,Z=26.000000)
     bEnableProximityViewShake=True
     VehicleMass=12.000000
     bTurnInPlace=True
     bDrawMeshInFP=True
     bPCRelativeFPRotation=False
     bSeparateTurretFocus=True
     bDriverHoldsFlag=False
     bFPNoZFromCameraPitch=True
     DrivePos=(Z=130.000000)
     ExitPositions(0)=(Y=-200.000000,Z=100.000000)
     ExitPositions(1)=(Y=200.000000,Z=100.000000)
     EntryRadius=375.000000
     FPCamPos=(X=-70.000000,Z=130.000000)
     FPCamViewOffset=(X=90.000000)
     TPCamLookat=(X=-50.000000,Z=0.000000)
     TPCamWorldOffset=(Z=250.000000)
     MomentumMult=0.300000
     DriverDamageMult=0.000000
     VehiclePositionString="in a Goliath"
     VehicleNameString="Goliath"
     RanOverDamageType=Class'Onslaught.DamTypeTankRoadkill'
     CrushedDamageType=Class'Onslaught.DamTypeTankPancake'
     MaxDesireability=0.800000
     FlagBone="MachineGunTurret"
     FlagRotation=(Yaw=32768)
     HornSounds(0)=Sound'ONSVehicleSounds-S.Horns.Horn09'
     HornSounds(1)=Sound'ONSVehicleSounds-S.Horns.Horn02'
     bCanStrafe=True
     GroundSpeed=520.000000
     HealthMax=800.000000
     Health=800
     Mesh=SkeletalMesh'ONSNewTank-A.HoverTank'
     Skins(1)=Texture'VMVehicles-TX.HoverTankGroup.tankTreads'
     Skins(2)=Texture'VMVehicles-TX.HoverTankGroup.tankTreads'
     SoundVolume=200
     CollisionRadius=260.000000
     CollisionHeight=60.000000
     Begin Object Class=KarmaParamsRBFull Name=KParams0
         KInertiaTensor(0)=1.300000
         KInertiaTensor(3)=4.000000
         KInertiaTensor(5)=4.500000
         KLinearDamping=0.000000
         KAngularDamping=0.000000
         KStartEnabled=True
         KMaxSpeed=800.000000
         bHighDetailOnly=False
         bClientOnly=False
         bKDoubleTickRate=True
         bKStayUpright=True
         bKAllowRotate=True
         bDestroyOnWorldPenetrate=True
         bDoSafetime=True
         KFriction=0.500000
     End Object
     KParams=KarmaParamsRBFull'Onslaught.ONSHoverTank.KParams0'


}

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Creation time: sk 18-3-2018 09:49:46.720 - Created with UnCodeX