| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Onslaught.ONSPlasmaProjectile
|
+-- Onslaught.ONSManualGunPlasmaProjectile
| Variables Summary |
|---|
| Inherited Variables from Onslaught.ONSPlasmaProjectile |
|---|
| AccelerationMagnitude, HitEffectClass, Plasma, PlasmaEffectClass |
| Functions Summary |
|---|
| Inherited Functions from Onslaught.ONSPlasmaProjectile |
|---|
| Destroyed, Explode, GetRange, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Defaultproperties |
|---|
defaultproperties
{
HitEffectClass=Class'Onslaught.ONSPlasmaHitBlue'
PlasmaEffectClass=Class'Onslaught.ONSBluePlasmaSmallFireEffect'
Speed=12000.000000
MaxSpeed=12000.000000
Damage=30.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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