| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Onslaught.ONSWeaponPawn
|
+-- Onslaught.ONSStationaryWeaponPawn
|
+-- Onslaught.ONSManualGunPawn
| Constants Summary |
|---|
| Inherited Contants from Onslaught.ONSWeaponPawn |
|---|
| FilterFrames |
| Variables Summary |
|---|
| Inherited Variables from Onslaught.ONSStationaryWeaponPawn |
|---|
| bPowered, DestructionEffectClass, RespawnTime |
| Functions Summary | ||
|---|---|---|
![]() | ActivateOverlay (bool bActive)) | |
| Functions Detail |
|---|
ActivateOverlay Source code| Defaultproperties |
|---|
defaultproperties
{
GunClass=Class'Onslaught.ONSManualGun'
CameraBone="TurretCockpit"
DrivePos=(X=-50.000000,Z=48.000000)
EntryRadius=175.000000
FPCamPos=(X=-27.000000,Z=26.000000)
TPCamDistance=450.000000
TPCamLookat=(X=-200.000000,Z=220.000000)
DriverDamageMult=0.000000
HUDOverlayClass=Class'Onslaught.ONSManualGunOverlay'
HUDOverlayOffset=(X=60.000000,Z=-25.000000)
HUDOverlayFOV=45.000000
HealthMax=450.000000
Health=450
StaticMesh=StaticMesh'ONSDeadVehicles-SM.MANUALbaseGunDEAD'
Mesh=SkeletalMesh'ONSWeapons-A.NewManualGun'
bPathColliding=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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