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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Onslaught.ONSWeaponPawn | +-- Onslaught.ONSStationaryWeaponPawn
ONSManualGunPawn
Constants Summary |
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Inherited Contants from Onslaught.ONSWeaponPawn |
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FilterFrames |
Variables Summary | |
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bool | bPowered |
class<Emitter> | DestructionEffectClass |
float | RespawnTime |
Structures Summary |
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Inherited Structures from Engine.Vehicle |
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SVehicleIcon |
Functions Summary | ||
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![]() | AltFire (optional float F)) | |
![]() | BeginState ())) Dead | |
![]() | CheckSuperBerserk ())) | |
![]() | ClientKDriverLeave (PlayerController PC)) | |
![]() | ClientTrigger ())) | |
![]() | ClientVehicleCeaseFire (bool bWasAltFire)) | |
![]() | Died (Controller Killer, class<DamageType> damageType, vector HitLocation)) | |
![]() | EndState ())) Dead | |
![]() | bool | IndependentVehicle ())) |
![]() | PostBeginPlay ())) | |
![]() | PostNetReceive ())) | |
![]() | Reset ())) | |
![]() | SetTeamNum (byte T)) | |
![]() | SetTeamNum (byte T)) Dead | |
![]() | TeamChanged ())) | |
![]() | Timer ())) Dead | |
![]() | bool | TryToDrive (Pawn P)) |
![]() | UpdatePrecacheMaterials ())) | |
![]() | VehicleLocked (Pawn P)) |
States Summary |
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Dead Source code |
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state Dead |
BeginState, EndState, SetTeamNum, Timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { RespawnTime=30.000000 DestructionEffectClass=Class'Onslaught.ONSVehicleExplosionEffect' bHasOwnHealth=True bHasAltFire=False bDefensive=True bTeamLocked=True bDesiredBehindView=False AutoTurretControllerClass=Class'Onslaught.ONSTurretController' ExitPositions(0)=(X=-150.000000,Z=50.000000) ExitPositions(1)=(X=-100.000000,Y=150.000000,Z=50.000000) ExitPositions(2)=(X=-100.000000,Y=-150.000000,Z=50.000000) ExitPositions(3)=(X=-50.000000,Y=150.000000,Z=50.000000) ExitPositions(4)=(X=-50.000000,Y=-150.000000,Z=50.000000) VehiclePositionString="manning a turret" VehicleNameString="Energy Turret" TeamBeaconTexture=Texture'ONSInterface-TX.HealthBar' NoEntryTexture=Texture'HUDContent.Generic.NoEntry' TeamBeaconBorderMaterial=Texture'InterfaceContent.Menu.BorderBoxD' DrawType=DT_Mesh bHidden=True bStasis=False bCollideActors=True bBlockActors=True bProjTarget=True bBlockZeroExtentTraces=True bBlockNonZeroExtentTraces=True bBlockKarma=True bNetNotify=False } |
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