| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Onslaught.ONSWeaponPawn
|
+-- Onslaught.ONSStationaryWeaponPawn
ONSManualGunPawn
| Constants Summary |
|---|
| Inherited Contants from Onslaught.ONSWeaponPawn |
|---|
| FilterFrames |
| Variables Summary | |
|---|---|
| bool | bPowered |
| class<Emitter> | DestructionEffectClass |
| float | RespawnTime |
| Structures Summary |
|---|
| Inherited Structures from Engine.Vehicle |
|---|
| SVehicleIcon |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (optional float F)) | |
![]() | BeginState ())) Dead | |
![]() | CheckSuperBerserk ())) | |
![]() | ClientKDriverLeave (PlayerController PC)) | |
![]() | ClientTrigger ())) | |
![]() | ClientVehicleCeaseFire (bool bWasAltFire)) | |
![]() | Died (Controller Killer, class<DamageType> damageType, vector HitLocation)) | |
![]() | EndState ())) Dead | |
![]() | bool | IndependentVehicle ())) |
![]() | PostBeginPlay ())) | |
![]() | PostNetReceive ())) | |
![]() | Reset ())) | |
![]() | SetTeamNum (byte T)) | |
![]() | SetTeamNum (byte T)) Dead | |
![]() | TeamChanged ())) | |
![]() | Timer ())) Dead | |
![]() | bool | TryToDrive (Pawn P)) |
![]() | UpdatePrecacheMaterials ())) | |
![]() | VehicleLocked (Pawn P)) | |
| States Summary |
|---|
| Dead Source code |
|---|
|
state Dead |
| BeginState, EndState, SetTeamNum, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
AltFire Source code
BeginState Dead Source code
CheckSuperBerserk Source code
ClientKDriverLeave Source code
ClientTrigger Source code
ClientVehicleCeaseFire Source code
Died Source code
EndState Dead Source code
IndependentVehicle Source code
PostBeginPlay Source code
PostNetReceive Source code
Reset Source code
SetTeamNum Source code
SetTeamNum Dead Source code
TeamChanged Source code
Timer Dead Source code
TryToDrive Source code
UpdatePrecacheMaterials Source code
VehicleLocked Source code| Defaultproperties |
|---|
defaultproperties
{
RespawnTime=30.000000
DestructionEffectClass=Class'Onslaught.ONSVehicleExplosionEffect'
bHasOwnHealth=True
bHasAltFire=False
bDefensive=True
bTeamLocked=True
bDesiredBehindView=False
AutoTurretControllerClass=Class'Onslaught.ONSTurretController'
ExitPositions(0)=(X=-150.000000,Z=50.000000)
ExitPositions(1)=(X=-100.000000,Y=150.000000,Z=50.000000)
ExitPositions(2)=(X=-100.000000,Y=-150.000000,Z=50.000000)
ExitPositions(3)=(X=-50.000000,Y=150.000000,Z=50.000000)
ExitPositions(4)=(X=-50.000000,Y=-150.000000,Z=50.000000)
VehiclePositionString="manning a turret"
VehicleNameString="Energy Turret"
TeamBeaconTexture=Texture'ONSInterface-TX.HealthBar'
NoEntryTexture=Texture'HUDContent.Generic.NoEntry'
TeamBeaconBorderMaterial=Texture'InterfaceContent.Menu.BorderBoxD'
DrawType=DT_Mesh
bHidden=True
bStasis=False
bCollideActors=True
bBlockActors=True
bProjTarget=True
bBlockZeroExtentTraces=True
bBlockNonZeroExtentTraces=True
bBlockKarma=True
bNetNotify=False
}
|
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