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Onslaught.ONSPRVRearGunCharge

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSPRVRearGunCharge

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter4
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=50,G=50,R=50))
         ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255))
         ColorScale(2)=(RelativeTime=0.500000,Color=(B=255,G=128,R=128,A=255))
         ColorScale(3)=(RelativeTime=0.850000,Color=(B=255,G=128,R=128))
         ColorScale(4)=(RelativeTime=1.000000)
         CoordinateSystem=PTCS_Relative
         MaxParticles=2
         StartLocationOffset=(Y=12.000000)
         StartLocationShape=PTLS_Sphere
         SpinsPerSecondRange=(X=(Max=1.000000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.500000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
         StartSizeRange=(X=(Min=20.000000,Max=20.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'AW-2004Particles.Weapons.PlasmaStar'
         LifetimeRange=(Min=3.000000,Max=3.000000)
     End Object
     Emitters(0)=SpriteEmitter'Onslaught.ONSPRVRearGunCharge.SpriteEmitter4'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter5
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=128,R=128))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=150,R=128))
         ColorScale(3)=(RelativeTime=1.000000)
         CoordinateSystem=PTCS_Relative
         MaxParticles=8
         StartLocationOffset=(Y=12.000000)
         SpinsPerSecondRange=(X=(Max=0.500000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=50.000000,Max=50.000000))
         InitialParticlesPerSecond=8.000000
         Texture=Texture'AW-2004Particles.Energy.BurnFlare'
         LifetimeRange=(Min=1.000000,Max=1.000000)
     End Object
     Emitters(1)=SpriteEmitter'Onslaught.ONSPRVRearGunCharge.SpriteEmitter5'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter6
         UseDirectionAs=PTDU_Up
         UseColorScale=True
         RespawnDeadParticles=False
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         ColorMultiplierRange=(X=(Min=0.300000,Max=0.400000),Y=(Min=0.300000,Max=0.300000))
         CoordinateSystem=PTCS_Relative
         MaxParticles=100
         StartLocationShape=PTLS_Polar
         StartLocationPolarRange=(X=(Min=-8192.000000,Max=8192.000000),Y=(Min=8192.000000,Max=24576.000000),Z=(Min=80.000000,Max=80.000000))
         StartSizeRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=5.000000,Max=5.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'AW-2004Particles.Energy.SparkHead'
         LifetimeRange=(Min=0.800000,Max=0.800000)
         StartVelocityRadialRange=(Min=-100.000000,Max=-100.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(2)=SpriteEmitter'Onslaught.ONSPRVRearGunCharge.SpriteEmitter6'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter8
         UseColorScale=True
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=255,G=128,R=128))
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=128,R=128))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=128,R=128))
         CoordinateSystem=PTCS_Relative
         MaxParticles=2
         StartLocationOffset=(Y=12.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=0.250000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=15.000000,Max=20.000000))
         InitialParticlesPerSecond=2000.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'AW-2004Particles.Weapons.PlasmaFlare'
         LifetimeRange=(Min=0.050000,Max=0.050000)
         InitialDelayRange=(Min=1.500000,Max=1.500000)
     End Object
     Emitters(3)=SpriteEmitter'Onslaught.ONSPRVRearGunCharge.SpriteEmitter8'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter9
         UseColorScale=True
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=255,G=128,R=128))
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=128,R=128))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=128,R=128))
         CoordinateSystem=PTCS_Relative
         MaxParticles=3
         StartLocationOffset=(Y=12.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=0.250000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000))
         InitialParticlesPerSecond=2000.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'AW-2004Particles.Weapons.PlasmaFlare'
         LifetimeRange=(Min=0.200000,Max=0.200000)
         InitialDelayRange=(Min=1.500000,Max=1.500000)
     End Object
     Emitters(4)=SpriteEmitter'Onslaught.ONSPRVRearGunCharge.SpriteEmitter9'


     Begin Object Class=BeamEmitter Name=BeamEmitter1
         BeamDistanceRange=(Min=60.000000,Max=60.000000)
         DetermineEndPointBy=PTEP_Distance
         LowFrequencyNoiseRange=(X=(Min=-5.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-5.000000,Max=5.000000))
         HighFrequencyNoiseRange=(X=(Min=-2.000000,Max=2.000000),Y=(Min=-2.000000,Max=2.000000),Z=(Min=-2.000000,Max=2.000000))
         UseColorScale=True
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         CoordinateSystem=PTCS_Relative
         MaxParticles=4
         StartLocationOffset=(X=-5.000000,Y=12.000000)
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=4.000000,Max=4.000000)
         UseRotationFrom=PTRS_Normal
         StartSizeRange=(X=(Min=5.000000,Max=5.000000))
         Texture=Texture'EpicParticles.Beams.HotBolt04aw'
         LifetimeRange=(Min=0.100000,Max=0.100000)
         InitialDelayRange=(Min=1.250000,Max=1.250000)
         StartVelocityRange=(X=(Min=-1.000000,Max=-1.000000),Z=(Min=0.050000,Max=0.050000))
     End Object
     Emitters(5)=BeamEmitter'Onslaught.ONSPRVRearGunCharge.BeamEmitter1'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=50,G=50,R=50))
         ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255))
         ColorScale(2)=(RelativeTime=0.500000,Color=(B=255,G=128,R=128,A=255))
         ColorScale(3)=(RelativeTime=0.850000,Color=(B=255,G=128,R=128))
         ColorScale(4)=(RelativeTime=1.000000)
         CoordinateSystem=PTCS_Relative
         MaxParticles=2
         StartLocationOffset=(Y=-12.000000)
         StartLocationShape=PTLS_Sphere
         SpinsPerSecondRange=(X=(Max=1.000000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.500000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
         StartSizeRange=(X=(Min=20.000000,Max=20.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'AW-2004Particles.Weapons.PlasmaStar'
         LifetimeRange=(Min=3.000000,Max=3.000000)
     End Object
     Emitters(6)=SpriteEmitter'Onslaught.ONSPRVRearGunCharge.SpriteEmitter0'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=128,R=128))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=150,R=128))
         ColorScale(3)=(RelativeTime=1.000000)
         CoordinateSystem=PTCS_Relative
         MaxParticles=8
         StartLocationOffset=(Y=-12.000000)
         SpinsPerSecondRange=(X=(Max=0.500000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=50.000000,Max=50.000000))
         InitialParticlesPerSecond=8.000000
         Texture=Texture'AW-2004Particles.Energy.BurnFlare'
         LifetimeRange=(Min=1.000000,Max=1.000000)
     End Object
     Emitters(7)=SpriteEmitter'Onslaught.ONSPRVRearGunCharge.SpriteEmitter1'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter3
         UseColorScale=True
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=255,G=128,R=128))
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=128,R=128))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=128,R=128))
         CoordinateSystem=PTCS_Relative
         MaxParticles=2
         StartLocationOffset=(Y=-12.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=0.250000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=15.000000,Max=20.000000))
         InitialParticlesPerSecond=2000.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'AW-2004Particles.Weapons.PlasmaFlare'
         LifetimeRange=(Min=0.100000,Max=0.100000)
         InitialDelayRange=(Min=1.500000,Max=1.500000)
     End Object
     Emitters(8)=SpriteEmitter'Onslaught.ONSPRVRearGunCharge.SpriteEmitter3'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter7
         UseColorScale=True
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=255,G=128,R=128))
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=128,R=128))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=128,R=128))
         CoordinateSystem=PTCS_Relative
         MaxParticles=3
         StartLocationOffset=(Y=-12.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=0.250000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000))
         InitialParticlesPerSecond=2000.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'AW-2004Particles.Weapons.PlasmaFlare'
         LifetimeRange=(Min=0.100000,Max=0.100000)
         InitialDelayRange=(Min=1.500000,Max=1.500000)
     End Object
     Emitters(9)=SpriteEmitter'Onslaught.ONSPRVRearGunCharge.SpriteEmitter7'


     Begin Object Class=BeamEmitter Name=BeamEmitter0
         BeamDistanceRange=(Min=60.000000,Max=60.000000)
         DetermineEndPointBy=PTEP_Distance
         LowFrequencyNoiseRange=(X=(Min=-5.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-5.000000,Max=5.000000))
         HighFrequencyNoiseRange=(X=(Min=-2.000000,Max=2.000000),Y=(Min=-2.000000,Max=2.000000),Z=(Min=-2.000000,Max=2.000000))
         UseColorScale=True
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         CoordinateSystem=PTCS_Relative
         MaxParticles=4
         StartLocationOffset=(X=-5.000000,Y=-12.000000)
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=4.000000,Max=4.000000)
         UseRotationFrom=PTRS_Normal
         StartSizeRange=(X=(Min=5.000000,Max=5.000000))
         Texture=Texture'EpicParticles.Beams.HotBolt04aw'
         LifetimeRange=(Min=0.100000,Max=0.100000)
         InitialDelayRange=(Min=1.250000,Max=1.250000)
         StartVelocityRange=(X=(Min=-1.000000,Max=-1.000000),Z=(Min=0.050000,Max=0.050000))
     End Object
     Emitters(10)=BeamEmitter'Onslaught.ONSPRVRearGunCharge.BeamEmitter0'


     bNoDelete=False
}

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Creation time: sk 18-3-2018 09:49:47.757 - Created with UnCodeX