| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Onslaught.ONSRVWebProjectile
|
+-- Onslaught.ONSRVWebProjectileLeader
| Variables Summary | |
|---|---|
| float | FireTime |
| array<ONSRVWebProjectile> | Projectiles |
| byte | ProjTeam |
| ONSRVWebProjectileLeader | |
| bool | bEnableSuckTargetForce |
| bool | bNoSuckFromBelow |
| bool | bOnlySuckToDriven |
| bool | bSuckFriendlyActor |
| bool | bSymmetricSuckTarget |
| InterpCurve | ProjGravityScale |
| float | ProjStuckNeighbourVelDamping |
| float | ProjVelDamping |
| float | SpringDamping |
| float | SpringExplodeLength |
| float | SpringLength |
| float | SpringMaxForce |
| float | SpringStiffness |
| float | StuckSpringStiffness |
| float | SuckReduceVelFactor |
| array<class<Vehicle>> | SuckTargetClasses |
| float | SuckTargetForce |
| vector | SuckTargetOffset |
| float | SuckTargetRange |
| Functions Summary | ||
|---|---|---|
![]() | DetonateWeb ())) | |
![]() | NotifyStuck ())) | |
![]() | PostBeginPlay ())) | |
| Inherited Functions from Onslaught.ONSRVWebProjectile |
|---|
| BeginState, BlowUp, Destroyed, Explode, HitWall, PostBeginPlay, PostNetReceive, ProcessTouch, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
DetonateWeb Source code
NotifyStuck Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
SpringLength=50.000000
SpringStiffness=5.000000
StuckSpringStiffness=50.000000
SpringDamping=6.000000
SpringMaxForce=4500.000000
SpringExplodeLength=1250.000000
ProjStuckNeighbourVelDamping=2.000000
ProjGravityScale=(Points=(,(InVal=4.000000),(InVal=5.000000,OutVal=0.500000),(InVal=1000000.000000,OutVal=0.500000)))
bEnableSuckTargetForce=True
bSymmetricSuckTarget=True
bOnlySuckToDriven=True
SuckTargetClasses(0)=Class'Onslaught.ONSHoverBike'
SuckTargetRange=275.000000
SuckTargetForce=6500.000000
SuckTargetOffset=(X=25.000000,Y=80.000000,Z=-10.000000)
SuckReduceVelFactor=0.900000
}
|
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