defaultproperties
{
Begin Object Class=BeamEmitter Name=BeamEmitter8
BeamDistanceRange=(Min=32.000000,Max=64.000000)
DetermineEndPointBy=PTEP_Distance
LowFrequencyNoiseRange=(X=(Min=-5.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-5.000000,Max=5.000000))
HighFrequencyNoiseRange=(X=(Min=-0.700000,Max=0.700000),Y=(Min=-0.700000,Max=0.700000),Z=(Min=-0.700000,Max=0.700000))
HighFrequencyPoints=5
BranchProbability=(Min=1.000000,Max=1.000000)
BranchHFPointsRange=(Min=1.000000,Max=3.000000)
BranchSpawnAmountRange=(Min=1.000000,Max=1.000000)
LinkupLifetime=True
UseColorScale=True
ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255))
ColorScale(3)=(RelativeTime=1.000000)
ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
CoordinateSystem=PTCS_Relative
MaxParticles=5
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=0.100000,Max=0.100000)
StartSizeRange=(X=(Min=10.000000,Max=20.000000))
Texture=Texture'AW-2004Particles.Energy.PowerBolt'
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRadialRange=(Min=1.000000,Max=1.000000)
GetVelocityDirectionFrom=PTVD_AddRadial
End Object
Emitters(0)=BeamEmitter'Onslaught.ONSRVWebProjectileEffect.BeamEmitter8'
Begin Object Class=SpriteEmitter Name=SpriteEmitter11
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
CoordinateSystem=PTCS_Relative
MaxParticles=1
StartSpinRange=(X=(Max=1.000000))
StartSizeRange=(X=(Min=20.000000,Max=25.000000))
InitialParticlesPerSecond=500.000000
Texture=Texture'AW-2004Particles.Energy.ElecPanels'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(1)=SpriteEmitter'Onslaught.ONSRVWebProjectileEffect.SpriteEmitter11'
Begin Object Class=BeamEmitter Name=BeamEmitter12
BeamEndPoints(0)=(ActorTag="Second",Weight=1.000000)
DetermineEndPointBy=PTEP_OffsetAsAbsolute
BeamTextureUScale=2.000000
LowFrequencyNoiseRange=(X=(Min=-5.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-10.000000,Max=10.000000))
LowFrequencyPoints=4
Disabled=True
Backup_Disabled=True
ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
MaxParticles=3
StartSizeRange=(X=(Min=5.000000,Max=10.000000))
Texture=Texture'EpicParticles.Beams.HotBolt03aw'
LifetimeRange=(Min=0.010000,Max=0.010000)
End Object
Emitters(2)=BeamEmitter'Onslaught.ONSRVWebProjectileEffect.BeamEmitter12'
Begin Object Class=SpriteEmitter Name=SpriteEmitter12
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
Opacity=0.200000
CoordinateSystem=PTCS_Relative
MaxParticles=2
StartSpinRange=(X=(Max=1.000000))
StartSizeRange=(X=(Min=50.000000,Max=50.000000))
InitialParticlesPerSecond=20.000000
Texture=Texture'AW-2004Particles.Weapons.HardSpot'
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(3)=SpriteEmitter'Onslaught.ONSRVWebProjectileEffect.SpriteEmitter12'
bNoDelete=False
bHardAttach=True
}
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