| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.SVehicleFactory
|
+-- Onslaught.ONSVehicleFactory
|
+-- Onslaught.ONSTankFactory
| Variables Summary |
|---|
| Inherited Variables from Onslaught.ONSVehicleFactory |
|---|
| bActive, BlueBuildEffectClass, bNeverActivate, bPreSpawn, bReverseBlueTeamDirection, BuildEffect, LastSpawned, PreSpawnEffectTime, RedBuildEffectClass, RespawnTime, TeamNum |
| Inherited Variables from Engine.SVehicleFactory |
|---|
| MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
| Functions Summary |
|---|
| Inherited Functions from Onslaught.ONSVehicleFactory |
|---|
| Activate, Deactivate, PostBeginPlay, PostNetBeginPlay, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, ValidateSpawnLocation, VehicleDestroyed |
| Inherited Functions from Engine.SVehicleFactory |
|---|
| PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
| Defaultproperties |
|---|
defaultproperties
{
RespawnTime=30.000000
RedBuildEffectClass=Class'Onslaught.ONSTankBuildEffectRed'
BlueBuildEffectClass=Class'Onslaught.ONSTankBuildEffectBlue'
VehicleClass=Class'Onslaught.ONSHoverTank'
Mesh=SkeletalMesh'ONSVehicles-A.HoverTank'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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