| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- OnslaughtBP.ONSMortarShell
|
+-- OnslaughtBP.ONSArtilleryShellSmall
| Variables Summary |
|---|
| Inherited Variables from OnslaughtBP.ONSMortarShell |
|---|
| AirExplosionEffectClass, bExploded, ExplosionEffectClass, Glow, trail |
| Functions Summary |
|---|
| Inherited Functions from OnslaughtBP.ONSMortarShell |
|---|
| Destroyed, Explode, ExplodeInAir, HitWall, Landed, PostBeginPlay, ProcessTouch, SpawnEffects, StartTimer, TakeDamage, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Defaultproperties |
|---|
defaultproperties
{
StaticMesh=StaticMesh'ONS-BPJW1.Meshes.Mini_Shell'
bNetTemporary=True
DrawScale=5.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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