defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'ONS-BPJW1.Meshes.LargeShell_half'
RespawnDeadParticles=False
SpinParticles=True
DampRotation=True
AutomaticInitialSpawning=False
Acceleration=(Z=-2213.385010)
DampingFactorRange=(X=(Min=0.160000,Max=0.160000),Y=(Min=0.160000,Max=0.160000),Z=(Min=0.160000,Max=0.160000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
MaxParticles=1
SpinsPerSecondRange=(X=(Min=-0.390000,Max=-0.390000),Y=(Min=1.012000,Max=1.012000))
StartSpinRange=(X=(Min=-0.250000,Max=-0.250000),Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=2.500000,Max=2.500000),Y=(Min=2.500000,Max=2.500000),Z=(Min=2.500000,Max=2.500000))
InitialParticlesPerSecond=50.000000
DrawStyle=PTDS_Regular
StartVelocityRange=(X=(Min=500.000000,Max=650.000000),Y=(Min=-743.802002,Max=-540.000000),Z=(Min=198.000000,Max=500.000000))
End Object
Emitters(0)=MeshEmitter'OnslaughtBP.ONSArtilleryShellSplit.MeshEmitter0'
Begin Object Class=MeshEmitter Name=MeshEmitter2
StaticMesh=StaticMesh'ONS-BPJW1.Meshes.LargeShell_half'
RespawnDeadParticles=False
SpinParticles=True
DampRotation=True
AutomaticInitialSpawning=False
Acceleration=(Z=-2213.385010)
DampingFactorRange=(X=(Min=0.160000,Max=0.160000),Y=(Min=0.160000,Max=0.160000),Z=(Min=0.160000,Max=0.160000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
MaxParticles=1
SpinsPerSecondRange=(X=(Min=0.390000,Max=0.390000),Y=(Min=-1.012000,Max=-1.012000))
StartSpinRange=(X=(Min=0.250000,Max=0.250000),Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=2.500000,Max=2.500000),Y=(Min=2.500000,Max=2.500000),Z=(Min=2.500000,Max=2.500000))
InitialParticlesPerSecond=50.000000
DrawStyle=PTDS_Regular
StartVelocityRange=(X=(Min=400.000000,Max=650.000000),Y=(Min=543.299011,Max=646.783997),Z=(Min=229.619995,Max=267.000000))
End Object
Emitters(1)=MeshEmitter'OnslaughtBP.ONSArtilleryShellSplit.MeshEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-1536.275024)
ColorScale(0)=(Color=(B=129,G=174,R=243,A=255))
ColorScale(1)=(RelativeTime=0.314286,Color=(B=66,G=151,R=236,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=180,G=180,R=245,A=255))
FadeOutStartTime=0.756000
MaxParticles=20
SpinsPerSecondRange=(X=(Min=-2.000000,Max=2.000000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.170000,RelativeSize=4.740000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
SizeScale(3)=(RelativeTime=0.620000,RelativeSize=1.000000)
SizeScale(4)=(RelativeTime=1.000000,RelativeSize=1.000000)
SizeScaleRepeats=20.000000
StartSizeRange=(X=(Min=2.000000,Max=4.000000),Y=(Min=2.000000,Max=4.000000),Z=(Min=2.000000,Max=4.000000))
InitialParticlesPerSecond=1000.000000
Texture=Texture'ONSBPTextures.fX.Flair1'
LifetimeRange=(Min=0.648000,Max=1.200000)
StartVelocityRange=(X=(Min=500.000000,Max=1100.000000),Y=(Min=-700.000000,Max=700.000000),Z=(Min=-224.399994,Max=261.899994))
End Object
Emitters(2)=SpriteEmitter'OnslaughtBP.ONSArtilleryShellSplit.SpriteEmitter1'
AutoDestroy=True
bNoDelete=False
bHighDetail=True
Skins(0)=Texture'ONSBPTextures.fX.Missile'
}
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