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Core.Object | +-- Engine.Actor | +-- Onslaught.ONSWeapon | +-- Onslaught.ONSLinkableWeapon | +-- OnslaughtBP.ONSDualACSideGun
Variables Summary | |
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bool | bDumpingLoad |
bool | bFiresRight |
bool | bLocked |
bool | bSkipFire |
Controller | FireControl |
int | LoadedShotCount |
vector | LockedTarget |
vector | LockPosition |
int | MaxShotCount |
sound | ReloadSound |
float | RelockTime |
Inherited Variables from Onslaught.ONSLinkableWeapon |
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ChildWeapon |
Structures Summary |
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Inherited Structures from Onslaught.ONSWeapon |
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ONSWeaponAIInfo |
Functions Summary | ||
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bool | AttemptFire (Controller C, bool bAltFire)) | |
byte | BestMode ())) | |
bool | CanAttack (Actor Other)) | |
ChangeTargetLock ())) | ||
ClientStopFire (Controller C, bool bWasAltFire)) | ||
vector | FindInitialTarget (vector Start, rotator Dir)) | |
FireSingle (Controller C, bool bAltFire, optional bool bDontSkip)) | ||
OwnerEffects ())) | ||
RemoveLock ())) | ||
Projectile | SpawnProjectile (class<Projectile> ProjClass, bool bAltFire)) | |
SpawnTargetBeam ())) | ||
Timer ())) | ||
WeaponCeaseFire (Controller C, bool bWasAltFire)) |
Inherited Functions from Onslaught.ONSLinkableWeapon |
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AttemptFire, Destroyed |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MaxShotCount=16 YawBone="RL_Right" YawStartConstraint=-5000.000000 YawEndConstraint=5000.000000 PitchBone="RL_Right" PitchUpLimit=18000 PitchDownLimit=50000 WeaponFireAttachmentBone="Firepoint" RotationsPerSecond=0.090000 bInstantRotation=True AltFireInterval=0.330000 FireSoundClass=Sound'CicadaSnds.Missile.MissileEject' FireSoundVolume=70.000000 AltFireSoundClass=Sound'CicadaSnds.Missile.MissileEject' AltFireSoundVolume=70.000000 ProjectileClass=Class'OnslaughtBP.ONSDualACRocket' AltFireProjectileClass=Class'OnslaughtBP.ONSDualACRocket' AIInfo(0)=(bTrySplash=True,bLeadTarget=True,WarnTargetPct=0.500000,RefireRate=0.990000) AIInfo(1)=(bTrySplash=True,WarnTargetPct=0.200000,RefireRate=0.990000) CullDistance=7000.000000 Mesh=SkeletalMesh'ONSBPAnimations.DualAttackCraftSideGunMesh' } |
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