defaultproperties
{
FanYawRate=98000.000000
LockedTexture=Texture'CicadaTex.HUD.CicadaLockOn'
LockedEffect=TexRotator'HUDContent.Reticles.rotDomRing'
LockedMsg=" Locked "
HudMissileCount=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=110,X2=166,Y2=163),TextureScale=0.530000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
HudMissileIcon=(WidgetTexture=Texture'CicadaTex.HUD.RocketIcon',RenderStyle=STY_Alpha,TextureCoords=(X2=32,Y2=64),TextureScale=0.530000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,OffsetX=-15,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
HudMissileDigits=(RenderStyle=STY_Alpha,TextureScale=0.490000,DrawPivot=DP_MiddleLeft,PosX=0.861000,PosY=1.000000,OffsetX=20,OffsetY=-29,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
DigitsBig=(DigitTexture=Texture'HUDContent.Generic.HUD',TextureCoords[0]=(X2=38,Y2=38),TextureCoords[1]=(X1=39,X2=77,Y2=38),TextureCoords[2]=(X1=78,X2=116,Y2=38),TextureCoords[3]=(X1=117,X2=155,Y2=38),TextureCoords[4]=(X1=156,X2=194,Y2=38),TextureCoords[5]=(X1=195,X2=233,Y2=38),TextureCoords[6]=(X1=234,X2=272,Y2=38),TextureCoords[7]=(X1=273,X2=311,Y2=38),TextureCoords[8]=(X1=312,X2=350,Y2=38),TextureCoords[9]=(X1=351,X2=389,Y2=38),TextureCoords[10]=(X1=390,X2=428,Y2=38))
CoPilotLabel="Gunner"
SpinCircles(0)=TexRotator'OnslaughtBP.ONSDualAttackCraft.CicCircle0'
SpinCircles(1)=TexRotator'OnslaughtBP.ONSDualAttackCraft.CicCircle1'
Brackets=Texture'CicadaTex.HUD.ONS_Cic_Brackets'
MissileTick=Texture'CicadaTex.HUD.ONS_Cic_Missles'
TrailEffectPositions(0)=(X=250.000000,Y=-20.000000,Z=10.000000)
TrailEffectPositions(1)=(X=250.000000,Y=20.000000,Z=10.000000)
MaxThrustForce=80.000000
LongDamping=0.300000
MaxStrafeForce=65.000000
MaxRiseForce=200.000000
RollTorqueTurnFactor=750.000000
RollTorqueStrafeFactor=100.000000
RollTorqueMax=100.000000
PushForce=200000.000000
DriverWeapons(0)=(WeaponClass=Class'OnslaughtBP.ONSDualACSideGun',WeaponBone="RightRLAttach")
DriverWeapons(1)=(WeaponClass=Class'OnslaughtBP.ONSDualACSideGun',WeaponBone="LeftRLAttach")
PassengerWeapons(0)=(WeaponPawnClass=Class'OnslaughtBP.ONSDualACGatlingGunPawn',WeaponBone="GatlingGunAttach")
RedSkin=Texture'ONSBPTextures.Skins.CicadaTan'
BlueSkin=Texture'ONSBPTextures.Skins.CicadaGreen'
IdleSound=Sound'CicadaSnds.Flight.CicadaIdle'
StartUpSound=Sound'CicadaSnds.Flight.CicadaStartUp'
ShutDownSound=Sound'CicadaSnds.Flight.CicadaShutdown'
DestroyedVehicleMesh=StaticMesh'ONSBP_DestroyedVehicles.Cicada.DestroyedCicada'
DisintegrationEffectClass=Class'OnslaughtBP.ONSDualACDeathExp'
DisintegrationHealth=-100.000000
DestructionLinearMomentum=(Min=250000.000000,Max=400000.000000)
DestructionAngularMomentum=(Max=150.000000)
ExitPositions(0)=(Y=-400.000000)
ExitPositions(1)=(Y=400.000000)
ExitPositions(2)=(X=-600.000000,Z=100.000000)
EntryPosition=(X=0.000000,Z=-20.000000)
EntryRadius=300.000000
TPCamDistance=700.000000
TPCamWorldOffset=(Z=350.000000)
VehiclePositionString="in a Cicada"
VehicleNameString="Cicada"
HealthMax=500.000000
Health=500
Mesh=SkeletalMesh'ONSBPAnimations.DualAttackCraftMesh'
SoundVolume=255
SoundRadius=300.000000
CollisionRadius=240.000000
}
|