| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- SkaarjPack.SkaarjProjectile
|
+-- SkaarjPack.FireSkaarjProjectile
| Variables Summary |
|---|
| Inherited Variables from SkaarjPack.SkaarjProjectile |
|---|
| SparkleTrail |
| Functions Summary |
|---|
| Inherited Functions from SkaarjPack.SkaarjProjectile |
|---|
| Destroyed, DestroyTrails, Explode, PostBeginPlay, ProcessTouch |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Speed=900.000000
MaxSpeed=900.000000
Damage=45.000000
DamageRadius=200.000000
LightHue=0
Texture=Texture'XEffectMat.Link.link_muz_red'
Skins(0)=Texture'XEffectMat.Link.link_muz_red'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||