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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- SkaarjPack.Monster
|
+-- SkaarjPack.GasBag
| Variables Summary |
|---|
| Inherited Variables from SkaarjPack.Monster |
|---|
| AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue |
| Enumerations Summary |
|---|
| Inherited Enumerations from XGame.xPawn |
|---|
| EFireAnimState |
| Functions Summary | ||
|---|---|---|
![]() | bool | Dodge (eDoubleClickDir DoubleClickMove)) |
![]() | Falling ())) | |
![]() | vector | GetFireStart (vector X, vector Y, vector Z)) |
![]() | PlayDirectionalDeath (Vector HitLoc)) | |
![]() | PlayDirectionalHit (Vector HitLoc)) | |
![]() | PlayVictory ())) | |
![]() | PoundDamageTarget ())) | |
![]() | PunchDamageTarget ())) | |
![]() | RangedAttack (Actor A)) | |
![]() | SetMovementPhysics ())) | |
![]() | SpawnBelch ())) | |
| Functions Detail |
|---|
Dodge Source code
Falling Source code
GetFireStart Source code
PlayDirectionalDeath Source code
PlayDirectionalHit Source code
PlayVictory Source code
PoundDamageTarget Source code
PunchDamageTarget Source code
RangedAttack Source code
SetMovementPhysics Source code
SpawnBelch Source code| Defaultproperties |
|---|
defaultproperties
{
bMeleeFighter=False
DodgeSkillAdjust=4.000000
HitSound(0)=Sound'SkaarjPack_rc.Gasbag.injur1g'
HitSound(1)=Sound'SkaarjPack_rc.Gasbag.injur2g'
HitSound(2)=Sound'SkaarjPack_rc.Gasbag.injur1g'
HitSound(3)=Sound'SkaarjPack_rc.Gasbag.injur2g'
DeathSound(0)=Sound'SkaarjPack_rc.Gasbag.death1g'
DeathSound(1)=Sound'SkaarjPack_rc.Gasbag.death1g'
DeathSound(2)=Sound'SkaarjPack_rc.Gasbag.death1g'
DeathSound(3)=Sound'SkaarjPack_rc.Gasbag.death1g'
ChallengeSound(0)=Sound'SkaarjPack_rc.Gasbag.yell2g'
ChallengeSound(1)=Sound'SkaarjPack_rc.Gasbag.yell3g'
ChallengeSound(2)=Sound'SkaarjPack_rc.Gasbag.nearby1g'
ChallengeSound(3)=Sound'SkaarjPack_rc.Gasbag.yell2g'
FireSound=Sound'SkaarjPack_rc.Gasbag.yell3g'
AmmunitionClass=Class'SkaarjPack.GasbagAmmo'
ScoringValue=4
bCanFly=True
AirSpeed=330.000000
Health=150
MovementAnims(0)="Float"
MovementAnims(1)="Float"
MovementAnims(2)="Float"
MovementAnims(3)="Float"
TurnLeftAnim="Idle_Rest"
TurnRightAnim="Idle_Rest"
CrouchAnims(0)="Idle_Rest"
CrouchAnims(1)="Idle_Rest"
CrouchAnims(2)="Idle_Rest"
CrouchAnims(3)="Idle_Rest"
AirAnims(0)="Float"
AirAnims(1)="Float"
AirAnims(2)="Float"
AirAnims(3)="Float"
TakeoffAnims(0)="Float"
TakeoffAnims(1)="Float"
TakeoffAnims(2)="Float"
TakeoffAnims(3)="Float"
LandAnims(0)="Float"
LandAnims(1)="Float"
LandAnims(2)="Float"
LandAnims(3)="Float"
DodgeAnims(0)="Float"
DodgeAnims(1)="Float"
DodgeAnims(2)="Float"
DodgeAnims(3)="Float"
AirStillAnim="Float"
TakeoffStillAnim="Float"
CrouchTurnRightAnim="Float"
CrouchTurnLeftAnim="Float"
IdleWeaponAnim="Grab"
AmbientSound=Sound'SkaarjPack_rc.Gasbag.amb2g'
Mesh=VertMesh'SkaarjPack_rc.GasBagM'
Skins(0)=Texture'SkaarjPackSkins.Skins.GasBag1'
Skins(1)=Texture'SkaarjPackSkins.Skins.GasBag2'
CollisionRadius=47.000000
CollisionHeight=36.000000
Mass=120.000000
}
|
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