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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- SkaarjPack.Monster
|
+-- SkaarjPack.Skaarj
FireSkaarj, IceSkaarj
| Variables Summary | |
|---|---|
| name | DeathAnim[4] |
| sound | FootStep[2] |
| Inherited Variables from SkaarjPack.Monster |
|---|
| AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue |
| Enumerations Summary |
|---|
| Inherited Enumerations from XGame.xPawn |
|---|
| EFireAnimState |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd (int Channel)) | |
![]() | ClawDamageTarget ())) | |
![]() | vector | GetFireStart (vector X, vector Y, vector Z)) |
![]() | PlayDying (class<DamageType> DamageType, vector HitLoc)) | |
![]() | PlayVictory ())) | |
![]() | RangedAttack (Actor A)) | |
![]() | RunStep ())) | |
![]() | bool | SameSpeciesAs (Pawn P)) |
![]() | SpawnTwoShots ())) | |
![]() | SpinDamageTarget ())) | |
![]() | WalkStep ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnimEnd Source code
ClawDamageTarget Source code
GetFireStart Source code
PlayDying Source code
PlayVictory Source code
RangedAttack Source code
RunStep Source code
SameSpeciesAs Source code
SpawnTwoShots Source code
SpinDamageTarget Source code
WalkStep Source code| Defaultproperties |
|---|
defaultproperties
{
Footstep(0)=Sound'SkaarjPack_rc.Cow.walkC'
Footstep(1)=Sound'SkaarjPack_rc.Cow.walkC'
DeathAnim(0)="Death"
DeathAnim(1)="Death2"
DeathAnim(2)="Death3"
DeathAnim(3)="Death4"
HitSound(0)=Sound'SkaarjPack_rc.Skaarj.injur1sk'
HitSound(1)=Sound'SkaarjPack_rc.Skaarj.injur2sk'
HitSound(2)=Sound'SkaarjPack_rc.Skaarj.injur3sk'
HitSound(3)=Sound'SkaarjPack_rc.Skaarj.injur3sk'
DeathSound(0)=Sound'SkaarjPack_rc.Skaarj.death1sk'
DeathSound(1)=Sound'SkaarjPack_rc.Skaarj.death2sk'
ChallengeSound(0)=Sound'SkaarjPack_rc.Skaarj.chalnge1s'
ChallengeSound(1)=Sound'SkaarjPack_rc.Skaarj.chalnge3s'
ChallengeSound(2)=Sound'SkaarjPack_rc.Skaarj.roam11s'
ChallengeSound(3)=Sound'SkaarjPack_rc.Skaarj.roam11s'
AmmunitionClass=Class'SkaarjPack.SkaarjAmmo'
ScoringValue=6
IdleHeavyAnim="Idle_Biggun"
IdleRifleAnim="Idle_Rifle"
MeleeRange=60.000000
JumpZ=550.000000
Health=150
MovementAnims(1)="RunR"
MovementAnims(2)="RunR"
MovementAnims(3)="RunL"
SwimAnims(0)="Swim"
SwimAnims(1)="Swim"
SwimAnims(2)="Swim"
SwimAnims(3)="Swim"
WalkAnims(1)="WalkF"
WalkAnims(2)="WalkF"
WalkAnims(3)="WalkF"
AirAnims(0)="InAir"
AirAnims(1)="InAir"
AirAnims(2)="InAir"
AirAnims(3)="InAir"
LandAnims(0)="Landed"
LandAnims(1)="Landed"
LandAnims(2)="Landed"
LandAnims(3)="Landed"
DodgeAnims(0)="DodgeF"
DodgeAnims(1)="DodgeB"
DodgeAnims(2)="DodgeL"
DodgeAnims(3)="DodgeR"
AirStillAnim="Jump2"
TakeoffStillAnim="Jump2"
IdleSwimAnim="Swim"
IdleWeaponAnim="Looking"
IdleRestAnim="Breath"
Mesh=VertMesh'SkaarjPack_rc.Skaarjw'
Skins(0)=FinalBlend'SkaarjPackSkins.Skins.Skaarjw1'
Mass=150.000000
Buoyancy=150.000000
RotationRate=(Yaw=60000)
}
|
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