Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

SkaarjPack.Skaarj

Extends
Monster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- SkaarjPack.Monster
               |   
               +-- SkaarjPack.Skaarj

Direct Known Subclasses:

FireSkaarj, IceSkaarj

Variables Summary
nameDeathAnim[4]
soundFootStep[2]
Inherited Variables from SkaarjPack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue
Inherited Variables from XGame.xPawn
bAlreadySetup, bBerserk, bCanBoostDodge, bCanDodgeDoubleJump, bClearWeaponOffsets, bDeRes, bFlaming, bFrozenBody, bGibbed, bInvis, bOldInvis, bRubbery, bSkeletized, bSpawnDone, bSpawnIn, CurrentCombo, DeResFX, DeResGravScale, DeResLateralFriction, DeResLiftSoftness, DeResLiftVel, DeResMat0, DeResMat1, DeResTime, FireHeavyBurstAnim, FireHeavyRapidAnim, FireRifleBurstAnim, FireRifleRapidAnim, FireRootBone, FireState, FootstepVolume, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, GruntVolume, HeadShotMessage, IdleHeavyAnim, IdleRifleAnim, InvisMaterial, LastUDamageSoundTime, MaxMultiJump, MinTimeBetweenPainSounds, MultiJumpBoost, MultiJumpRemaining, OldController, PlacedCharacterName, PlacedFemaleCharacterName, PlayerShadow, RagConvulseMaterial, RagDeathUpKick, RagDeathVel, RagdollLifeSpan, RagdollOverride, RagGravScale, RagImpactSoundInterval, RagImpactSounds, RagImpactVolume, RagInvInertia, RagLastSoundTime, RagShootStrength, RagSpinScale, RealSkins[4], RepeaterDeathCount, ShieldHitMat, ShieldHitMatTime, ShieldStrengthMax, SimHitFxTicker, SkeletonMesh, SmallShieldStrength, SoundFootsteps[11], SoundGroupClass, Species, TeamSkin, TeleportFXClass, TransEffects[2], TransOutEffect[2], UDamageSound, UDamageTime, UDamageTimer, UDamageWeaponMaterial, VoiceClass, WallDodgeAnims[4], WeaponAttachment

Enumerations Summary
Inherited Enumerations from XGame.xPawn
EFireAnimState

Functions Summary
function AnimEnd (int Channel))
function ClawDamageTarget ()))
functionvector GetFireStart (vector X, vector Y, vector Z))
function PlayDying (class<DamageType> DamageType, vector HitLoc))
function PlayVictory ()))
function RangedAttack (Actor A))
function RunStep ()))
functionbool SameSpeciesAs (Pawn P))
function SpawnTwoShots ()))
function SpinDamageTarget ()))
function WalkStep ()))
Inherited Functions from SkaarjPack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff
Inherited Functions from XGame.xPawn
AddShieldStrength, AdjustedStrength, AltFire, AnimEnd, AssignInitialPose, AttachEffect, BeginState, BotDodge, CalcHitLoc, CanDoubleJump, CanMultiJump, CanUseShield, ChangedWeapon, CheckReflect, CheckValidFemaleDefault, CheckValidMaleDefault, ClientDying, ClientRestart, ClientSetUDamageTime, DeactivateSpawnProtection, Destroyed, DisableUDamage, DoCombo, DoComboName, DoDamageFX, DoDerezEffect, Dodge, DoDoubleJump, DoJump, DoTranslocateOut, EnableUDamage, FellOutOfWorld, FindValidTaunt, Fire, FootStepping, ForceDefaultCharacter, Gasp, GetAnimSequence, GetDefaultCharacter, GetGibClass, GetKillerController, GetOffhandBoneFor, GetPlacedRoster, GetShieldStrength, GetShieldStrengthMax, GetSound, GetTeam, GetTeamNum, GetWeaponBoneFor, HasUDamage, HideBone, InCurrentCombo, KImpact, KSkelConvulse, KVelDropBelow, Landed, LandThump, NotifyTeamChanged, PerformDodge, PhysicsVolumeChange, PlayDirectionalDeath, PlayDirectionalHit, PlayDoubleJump, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayFootStepLeft, PlayFootStepRight, PlayHit, PlayMoverHitSound, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessHitFX, RandSpin, RemoveFlamingEffects, RemovePowerups, ResetPhysicsBasedAnim, ServerChangedWeapon, SetAnimAction, SetHeadScale, SetInvisibility, SetOverlayMaterial, Setup, SetWeaponAttachment, SetWeaponOverlay, ShieldAbsorb, SpawnGiblet, SpawnGibs, StartDeRes, StartDriving, StartFiring, StopDriving, StopFiring, TakeDamage, Tick, TickDeRes, TickFX, Timer, WasPlayerPawn


Variables Detail

DeathAnim[4] Source code

var name DeathAnim[4];

FootStep[2] Source code

var sound FootStep[2];


Functions Detail

AnimEnd Source code

simulated function AnimEnd ( int Channel) )

ClawDamageTarget Source code

function ClawDamageTarget ( ) )

GetFireStart Source code

function vector GetFireStart ( vector X, vector Y, vector Z) )

PlayDying Source code

simulated function PlayDying ( class<DamageType> DamageType, vector HitLoc) )

PlayVictory Source code

function PlayVictory ( ) )

RangedAttack Source code

function RangedAttack ( Actor A) )

RunStep Source code

function RunStep ( ) )

SameSpeciesAs Source code

function bool SameSpeciesAs ( Pawn P) )

SpawnTwoShots Source code

function SpawnTwoShots ( ) )

SpinDamageTarget Source code

function SpinDamageTarget ( ) )

WalkStep Source code

function WalkStep ( ) )


Defaultproperties

defaultproperties
{
     Footstep(0)=Sound'SkaarjPack_rc.Cow.walkC'
     Footstep(1)=Sound'SkaarjPack_rc.Cow.walkC'
     DeathAnim(0)="Death"
     DeathAnim(1)="Death2"
     DeathAnim(2)="Death3"
     DeathAnim(3)="Death4"
     HitSound(0)=Sound'SkaarjPack_rc.Skaarj.injur1sk'
     HitSound(1)=Sound'SkaarjPack_rc.Skaarj.injur2sk'
     HitSound(2)=Sound'SkaarjPack_rc.Skaarj.injur3sk'
     HitSound(3)=Sound'SkaarjPack_rc.Skaarj.injur3sk'
     DeathSound(0)=Sound'SkaarjPack_rc.Skaarj.death1sk'
     DeathSound(1)=Sound'SkaarjPack_rc.Skaarj.death2sk'
     ChallengeSound(0)=Sound'SkaarjPack_rc.Skaarj.chalnge1s'
     ChallengeSound(1)=Sound'SkaarjPack_rc.Skaarj.chalnge3s'
     ChallengeSound(2)=Sound'SkaarjPack_rc.Skaarj.roam11s'
     ChallengeSound(3)=Sound'SkaarjPack_rc.Skaarj.roam11s'
     AmmunitionClass=Class'SkaarjPack.SkaarjAmmo'
     ScoringValue=6
     IdleHeavyAnim="Idle_Biggun"
     IdleRifleAnim="Idle_Rifle"
     MeleeRange=60.000000
     JumpZ=550.000000
     Health=150
     MovementAnims(1)="RunR"
     MovementAnims(2)="RunR"
     MovementAnims(3)="RunL"
     SwimAnims(0)="Swim"
     SwimAnims(1)="Swim"
     SwimAnims(2)="Swim"
     SwimAnims(3)="Swim"
     WalkAnims(1)="WalkF"
     WalkAnims(2)="WalkF"
     WalkAnims(3)="WalkF"
     AirAnims(0)="InAir"
     AirAnims(1)="InAir"
     AirAnims(2)="InAir"
     AirAnims(3)="InAir"
     LandAnims(0)="Landed"
     LandAnims(1)="Landed"
     LandAnims(2)="Landed"
     LandAnims(3)="Landed"
     DodgeAnims(0)="DodgeF"
     DodgeAnims(1)="DodgeB"
     DodgeAnims(2)="DodgeL"
     DodgeAnims(3)="DodgeR"
     AirStillAnim="Jump2"
     TakeoffStillAnim="Jump2"
     IdleSwimAnim="Swim"
     IdleWeaponAnim="Looking"
     IdleRestAnim="Breath"
     Mesh=VertMesh'SkaarjPack_rc.Skaarjw'
     Skins(0)=FinalBlend'SkaarjPackSkins.Skins.Skaarjw1'
     Mass=150.000000
     Buoyancy=150.000000
     RotationRate=(Yaw=60000)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 09:49:51.355 - Created with UnCodeX